What aspects of the game does the difficulty level change

the-witcher-3

I just bought The Witcher 3: Wild Hunt and I am wondering what difficulty level I should play it at. I don't like switching the difficulty level during a playthrough, so the suggestion I found online, which is to just start at the highest difficulty and lower it if it becomes to challenging, doesn't work for me. I get bored fast if a game is too easy, so I'm considering the highest difficulty available. HOWEVER, I'm worried about the way the difficulty level is implemtented due to my experience with the Legendary difficulty level in Skyrim.

In Skyrim, the difficulty level just scales enemy HP up, and the player character's HP and DMG down. This is frustrating because the game doesn't really become harder in a mechanical sense, you only have to hit the enemies more often (like, much more often). Also, this threw off the game's design in some instances. For example, try leveling up your Light Armor skill when every damn mudcrab one-hit-kills you. Also at one point there was an enemy that regenerated health faster than I could deal damage, so was literally impossible to beat.

So how is the difficulty level implemented in Witcher 3? Does it just scale HP and DMG levels? Or do the enemies actually become 'smarter'? And what other aspects of the game does it change?

Best Answer

There was an interview with gameplay designer Damien Monnier where this question was asked, to which he responded (emphasis mine):

[Enemies have] more HP and more damage but more focused on the damage part, it’s more about you being good than them becoming sponges for your blows, also you cannot regen HP during combat OR during meditation in hard and dark. You also earn less XP which doesn’t feel like bad, it’s just less generous let’s say.

Breaking these down one by one:

  • Enemies have more HP: This may be true, but it was never severely noticeable, unlike games like Skyrim. It may take an extra hit or two to take down a common monster or enemy, and some extra time on bosses. However, as quoted from the interview, it doesn't turn enemies into damage sponges.
  • Enemies do more damage: This seems to be the biggest adjustment needed when switching from a lower to higher difficulty. Where a pack of wolves can be an annoyance on Normal, they can be deadly on Death March, especially at lower levels. You might have to change your tactics/skill selections a bit to be more conscious about avoiding/mitigating damage. Bombs, oils, and decoction use also become more routine to dispatch enemies in optimal ways.
  • HP Regen: In lower difficulties, Geralt can meditate when not in battle (or swimming/on a horse) to restore health. Hard and Death March remove this, making you rely on food, drink, and certain potions/decoctions and sign upgrades for your health recovery. I'm not sure about the quote about regenerating health in combat... you can definitely still use potions and decoctions during battle. The upgrade to one of your signs also can heal you, which requires you to be in combat to use.
  • Less XP: I also never noticed this one. If there is a change in XP gain between difficulties, it's so small that there are several debates and videos arguing either way whether this is true or not.

With all that said, I should note that change to a higher difficulty is most extreme at low levels. If this is your first Witcher game, or your first experience with Witcher 3, it might prove pretty difficult out of the gate until you get used to enemy attacks and patterns, as well as dodge/roll/parry mechanics.

On the flip side of this, after leaving the first area of game... if you are the type that likes to finish exploration and side quests of an area before moving on or continuing the story quests, it can be somewhat easy to over-level. Many side quests are long, engaging, and make you want to come back for more. However, if you wanted to guarantee a consistent level of difficulty throughout, just be aware of the suggested levels for story quests and side quests you pick up as you progress through the game.