When the outcome of a fight is pre-ordained, or it's otherwise unimportant, I'd like to skip choosing battle cards. Are there a set of decent cards to which I should default? Or will the AI learn that I favor certain cards, and start to pick countering cards? If so, am I better off leaving them blank or just picking random cards?
What cards, if any, should I use for unimportant battles
endless-space
Related Solutions
Endless Space groups the varying planet types into different groups. By default, only Class 1 Planets will be colonizable, and you unlock the ability to colonize planets in the higher tiers as you move down the tech tree.
By contrast, terraforming unlocks in the reverse order, so, as mentioned, you probably won't have favorable terraforming projects available until late game. Generally though, you have to move up in class if you want a net positive in FIDS - otherwise you're either losing them, or swapping Science and Industry, etc.
You can only have one exploit per planet, so I've listed them separately, as some planet types get increased benefit from multiple exploit types.
Category 1 Planets (11 Base FIDS)
Terran
Base: 3/2/4/2
Tier 3 Exploits: 3/0/1/0
Food:
- +2 Epigenetic Crop Seeding
Dust:
- +1 Xenotourism Agencies
Total: 5/2/5/2 + Exploit
Ocean
Base: 3/2/2/4
Tier 3 Exploits: 2/0/0/2
Food:
- +2 Epigenetic Crop Seeding
Dust:
- +1 Xenotourism Agencies
Total: 5/2/3/4 + Exploit
Jungle
Base: 3/4/2/2
Tier 3 Exploits: 2/2/0/0
Food:
- +2 Epigenetic Crop Seeding
Dust:
- +1 Xenotourism Agencies
Total: 5/4/3/2 + Exploit
Category 2 Planets (10 Base Fids / -5 Approval)
Arid
Base: 2/2/5/1
Tier 3 Exploits: 1/0/3/0
Food:
- +1 Sustainable Farms
- +1 Epigenetic Crop Seeding
Industry:
- +1 Heavy Isotope Refining
Dust:
- +1 Xenotourism Agencies
Science:
- +1 Optics Research Lab
Total: 4/3/6/2 + Exploit
Tundra
Base: 2/1/2/5
Tier 3 Exploits: 1/2/0/0
Food:
- +1 Sustainable Farms
- +1 Epigenetic Crop Seeding
Industry:
- +1 Heavy Isotope Refining
- +1 Interplanetary Transport Network
Dust:
- +1 Xenotourism Agencies
Total: 4/3/3/5 + Exploit
Category 3 Planets (7 Base FIDS / -10 Approval)
Arctic
Base: 1/0/1/5
Tier 3 Exploits: 0/0/0/2
Food:
- +1 Sustainable Farms
- +1 Epigenetic Crop Seeding
Industry:
- +1 Heavy Isotope Refining
Science:
- +1 Non-Baryonic Collider
Total: 3/1/1/6 + Exploit
Desert
Base: 1/5/0/1
Tier 3 Exploits: 0/0/2/0
Food:
- +1 Sustainable Farms
- +1 Epigenetic Crop Seeding
Industry:
- +1 Heavy Isotope Refining
- +1 Interplanetary Transport Network
Science:
- +1 Optics Research Lab
Total: 3/7/0/2 + Exploit
Category 4 Planets (5 Base FIDS / -15 Approval)
Barren
Base: 0/1/4/0
Tier 3 Exploits: 0/0/0/3
Food:
- +2 Wasteless Supply Chain
Industry: Dust: Science:
- +2 Non-Baryonic Collider
- +2 Optics Research Lab
Total: 2/1/1/4 + Exploit
Lava
Base: 0/4/1/0
Tier 3 Exploits: 0/3/0/0
Food:
- +2 Wasteless Supply Chain
Industry:
- +2 Interplanetary Transport Network
Science:
- +2 Optics Research Lab
Total: 2/6/1/2 + Exploit
Category 5 Planets (12 Base FIDS / -20 Approval / Cannot Terraform)
Gas Methane
Base: 0/10/1/1
Tier 3 Exploits: 0/1/0/0
Food:
- +1 Wasteless Supply Chain
Science:
- +1 Optics Research Lab
Total: 1/10/1/2 + Exploit
Gas Helium
Base: 0/1/1/10
Tier 3 Exploits: 0/0/0/1
Food:
- +1 Wasteless Supply Chain
Total: 1/1/1/10
Gas Hydrogen
Base: 0/1/10/1
Tier 3 Exploits: 0/0/1/0
Food:
- +1 Wasteless Supply Chain
Science:
- +1 Optics Research Lab
Total: 1/1/10/2
Asteroid Belt
Base: 0/4/4/4
Tier 3 Exploits: 0/0/0/0
Food:
- +1 Wasteless Supply Chain
Industry:
- +1 Interplanetary Transport Network
Total: 1/5/4/4 + Exploit
Terraform priorities will come in a bit.
The UI must be different nowadays, perhaps since Disharmony. There is a popup confirming the amount of dust you will be awarded by scrapping a ship.
Best Answer
I usually use Barrier, so that any damage is absorbed by the barrier and not by my ships. Ending with Nano-Repair Systems can heal any damage that snuck through.
Using Nano-Repair Systems the whole time would not be unreasonable, but it does reduce your weapons' damage.