What do the Neutral Jungle Creep Buffs do in SMITE

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Smite beta just opened up this week and I've already managed to get a few games in. Along the mini-map I noticed several icons that are for neutral creep camps with buffs and I was wondering what each buffs did for the player or team.

Best Answer

Since an update in 2013 the jungle camps changed (again).

Currently, the following buffs are in place:

  • Damage: +20% magical and physical power, +10 magical power, +5 physical power (increasing your damage), icon: red sword
  • Mana: +5 Mana/s, 10% cooldown reduction, icon: blue bottle/jar
  • Speed: +20% movement speed, 10% attack speed, icon: yellow double-arrow
  • None: monsters merely giving XP and gold, icon: yellow dot
  • Gold fury: 300 gold, 200 experience to each teammember, icon: big yellow dot
  • Fire giant: +4%hp/5s, 2%mp/5s, +70 magical power, +50 physical power, +15% damage on towers and phoenixes, icon: fire

Previous to the current buffs, since an update in December 2012 the jungle camps provided different bonuses:

  • Cooldown: 20% cooldown reduction, white icon with time-circle and arrow)
  • Damage: +20% magical and physical power (increasing your damage), icon: red sword
  • Mana: +7 Mana/s, icon: blue bottle/jar
  • Speed: +20% movement speed, icon: yellow double-arrow
  • None: monsters merely giving XP and gold, icon: yellow dot
  • Gold fury: 300 gold to each teammember, icon: big yellow dot
  • Fire giant: +30 mp5, +30 hp5, +100 magical power, +70 physical power, icon: fire

The normal buffs have a duration of 2 minutes, and the monsters respawn after 4 minutes. Firegiant has a duration of 4 minutes.

Before the December 2012 patch there were two additional buffs: Protection (+50 mag + phys protection) and Health (+10 Health/s). Additionally, the non-buff jungle monsters did not exist yet.

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