What do the weapon prefixes mean in Dead Island

dead-island

I noticed that the weapons in Dead Island have prefixes on their names. The ones I've seen so far are:

  • Damaging
  • Feeble
  • Tiring
  • Weak
  • Flimsy
  • Spiteful
  • Disabling

In examining the items, it seems that the names are related to the most extreme stats, such as:

  • Flimsy weapons have very low Durability
  • Tiring weapons have very high Handling

However, I'm not sure of the pattern for other attributes like Feeble and Spiteful. For example, in the store I see two items, a Spiteful Baseball Bat and a Spiteful Mace. Here is a stat comparison:

                Spiteful Baseball Bat                  Spiteful Mace
Damage                  71                                  64
Force                   95                                 123
Durability              32                                  33  
Handling                70                                  24

The highest stat for both of them is Force, so why aren't they Disabling? There's a vast difference between their Handling scores and Durability is roughly the same. I don't get it.

What are all the weapon prefixes, and how do they relate to the weapon's attributes?

Best Answer

There are a lot of prefixes and even more questions about them and their meaning. Some have only been seen in pre-release info or screeshots and some effects have not been well documented. There's a fairly good list on the Dead Island wiki and while it's a bit unreadable, the weapon mod FAQ lists the prefixes under the associated mods. Neither of these consider mods unique to one weapon as adding a prefix for the most part. If you can follow the association of the prefixes to the mods, the Dead Island wikia has some more detailed effect information. The accuracy of any of these sources is somewhat dubious for the effects so it may take some digging into the games' files for something more conclusive.

As you know, the game takes a base items and then adds prefixes after to modify characteristics. The game uses a weighted random algorithm with the item level as the base value to generate items and it is possible for items to have multiple prefixes. There are also prefixes from weapon mods that can be added and others of unknown origin.

I'll transcribe the known prefixes (107 at present) and their believed effects, ordering the generated prefixes according to the game's data file and I'll add whether I believe the descriptor is positive or negative:

Name            Effect
Defective       -Accuracy
Skewed          -Accuracy
Imprecise       -Accuracy
Flawed          -Accuracy
Unreliable      -Accuracy
Short range     -Accuracy
Semi-accurate   +Accuracy
Well-balanced   +Accuracy
Calibrated      +Accuracy
Accurate        +Accuracy
Precise         +Accuracy
Trusty          +Accuracy
Spot-on         +Accuracy
Perfect         +Accuracy
Dead Eye        +Accuracy
Feeble          -Damage
Puny            -Damage
Mediocre        -Damage
Ordinary        -Damage
Spiteful        +Damage
Malicious       +Damage
Damaging        +Damage
Dangerous       +Damage
Savage          +Damage
Vicious         +Damage
Cruel           +Damage
Slaughtering    +Damage
Devastating     +Damage
Deadly          +Damage
Lethal          +Damage
Flimsy          -Durability
Frail           -Durability
Shoddy          -Durability
Fragile         -Durability
Weak            -Durability
Worn            -Durability
Used            -Durability
Reliable        +Durability
Dependable      +Durability
Sturdy          +Durability
Stout           +Durability
Strong          +Durability
Tough           +Durability
Impervious      +Durability
Indestructible  +Durability
Tiring          -Force (may lower handling?)
Frightening     +Force
Striking        +Force
Threatening     +Force
Debilitating    +Force
Awe-inspiring   +Force
Formidable      +Force
Terrifying      +Force
Disabling       +Force
Shattering      +Force
Enervating      +Force
Crippling       +Force
Incapacitating  +Force
Paralyzing      +Force
Diabolical      +Force
Sluggish        -Reload
Slow            -Reload
Unwieldy        -Reload
Languid         -Reload
Medium-speed    -Reload
Brisk           +Reload
Rapid           +Reload
Quick           +Reload
Swift           +Reload
Deft            +Reload
Speedy          +Reload
Fast            +Reload
High-speed      +Reload
Super-quick     +Reload
Lightning-fast  +Reload
Critical        Crit +?
Weighted        +Damage, +Force, Crit +4%
Shark           +Damage, +Force, Crit +6%
Heavy           +Force or +Handling or +Force, +Damage, -Handling, Crit +4%
Piranha         +Damage, +Force, -Handling, Crit +4%, Bleed out chance
Barbed          Bleed 1, Crit +4%
Bleeding        Bleed 1, Crit +5%
Naild           Bleed 1, +Force, Crit +4%
Bolted          Bleed 1, +Force, Crit +4%
Glazed          Bleed 2, Crit +4%, Bleed out chance
Razor           Bleed 3, Crit +4%
Slash           Bleed 3, Crit +4%
Sawdisc         Bleed 4, Crit +6%
Explosive       Explosion 2
Burning         Fire?
Striker         Fire 1, Crit +2%
Scorching       Fire 1, Crit +4/5%
Phoenix         Fire 2, Crit +6%
Pride           Impact 1, Crit +1/2%
Impact          Impact 1, Crit +4%
Lightning       Impact 2, Crit +4%
Magic Wand      Impact 3, Crit +4%
Tesla           Impact 4, Crit +6%   
Detox           Poison 1, Crit +1/2%
Paralyzing      Poison 1, Crit +4%, Disabling chance
Venom           Poison 2, Crit +4%
Toxic           Poison 3, Crit +4%, Corrosive chance
Deathstalker    Poison 4, Crit +6%
Shock           Shock 1, Crit +1/2/4%
High Voltage    Shock 2, Crit +4%
Short-Circuit   Shock 3, Crit +4%
Old Smoky       Shock 4, Crit +6% 

There are still a lot of unknowns pertaining to the prefixes. I've seen the burning prefix shown in screenshots, but I'm not sure if they've actually been found and exist within the game or if they were part of the pre-release screens. It is listed on the wiki so I added it, but information on these is scarce. There's also the question of effects on handling as few of these seem to provide their clear effects on it as the critical mods seem to reduce handling and the tiring prefix has been described as doing this as well, but the effect is hard to corroborate.