Some subsystems have a small "head" icon above their power levels. These systems are:
- Piloting
- Shields
- Weapons
- Engines
By staffing these systems with a crew member, you increase the abilities of that system. When you send a crew member into an unstaffed room, you can see them head straight for the console and start working there.
From my observations:
- Staffing the Cockpit and the Engine Room increases your chance to dodge.
- The Engine Room also has the added benefit of reducing FTL charge time when staffed.
- Please note that staffing the Cockpit is required for almost everything; the engines won't recharge even if someone is manning the Engine Room. Your dodge chance also goes to 0% if no one is trying to pilot the ship; it's an inert hunk of metal.
- Staffing the Shield System results in shields recharging faster.
- Staffing the Weapons System results in your weapons charging faster.
- Staffing the Door Control System results in your doors upgrading a level.
- Staffing the Sensor Control System results in your sensors also upgrading a level.
The amount of the benefit you receive is based on the crew member's system skill level, which you can see by going to Ship --> Crew, and hovering over the crew member. They will gain experience by working on the system, increasing the bonus they provide to the relevant system. You can occasionally see your crew gain experience by seeing yellow icons appear above them. These icons will match the system they are currently working on.
Note that it doesn't seem like crew gain experience when the ship is not in danger, so staying in a system doing nothing is unlikely to help your crew gain experience.
The exception to this, as @Halfwarr noted, is asteroid fields. Since your ship is continually in danger and the asteroid damage can be mitigated, this is probably an excellent way to gain skill. This is no longer valid with the full release.
Also, there is only a single console per system, no multiple crew members do not provide any bonus beyond faster repair speed in the event the system becomes damaged. This is easily testable by sending another crew member to the cockpit; the first one will provide a bonus to dodging when he reaches the console. The second will not increase your ability to dodge.
I have not unlocked all ships, however, so it may be possible that some of the later ships have multiple consoles for some or all systems, in which case, multiple crew members would provide a greater bonus.
No, while you spend time in a node (ie, repairing your craft, organizing your crew or weapons, shopping, upgrading, in combat, etc) there is no movement of the rebel fleet. They only move when you make a jump within a system.
In a non-nebula system, jumping through nebula will make the rebel fleet slow dramatically. It's hard to estimate the effect exactly, but at a glance their progress seems to be halved. I do not believe that the effect is as dramatic in nebula-type systems. If you hover over a nebula jump node in the system, you can see this on the tooltip.
There are also certain events that will either speed up or slow down the rebel advance. For instance, if you encounter a rebel scout and fail to destroy it before it charges its FTL drive, you'll find that the next advance of the rebel fleet will be much larger. Likewise, there are certain automated rebel craft that can be hacked to slow the fleet's advance.
Best Answer
Just what it says, it halves the recharge time of the system 'Backup Battery'; it's a new system of the advanced edition.