Short Answer: Change your server's startup map to a payload map and change the maps in your mapcyclefile
(tf/cfg/mapcycle.txt
by default) to payload maps.
Explanation:
For most game modes, it's the map that determines the game mode and not the server.
Payload maps all start with pl_
. The list of standard payload maps is stored in the server's tf/cfg/mapcycle_quickplay_payload.txt
. As of this writing, the list is:
pl_badwater
pl_frontier_final
pl_goldrush
pl_hoodoo_final
pl_thundermountain
pl_upward
pl_barnblitz
pl_borneo
There are also a small selection of Payload Race maps, where both teams have a cart:
plr_pipeline
plr_hightower
plr_nightfall_final
There are also a few Halloween-themed Payload and Payload Race maps:
plr_hightower_event
pl_millstone_event
and finally, a beta map that Valve is still working on:
pl_cactuscanyon
You can also use custom maps, including those from the TF2 Map Workshop. I even wrote a guide for server owners about it.
Note: I said most game modes earlier. There are two exceptions:
Mannpower
Mannpower uses specific CTF maps, but these CTF maps will be played as normal CTF maps unless you set these cvars:
tf_powerup_mode 1
tf_grapplinghook_enable 1
The CTF maps that are meant for use with Mannpower are:
ctf_foundry
ctf_gorge
ctf_thundermountain
ctf_hellfire
Mann vs. Machine
While MvM does use the map's filename, MvM mode works differently than the other game modes.
It will "crash" the server if maxplayers
is set to something other than 32.
- MvM only allows 6 player characters and up to 4 spectators. The other 16 slots are reserved for bots.
As soon as you launch an MvM map, the server stops using the mapcyclefile
(mapcycle.txt by default, TF2 looks in tf/cfg/ for this file).
- Instead, MvM uses the
tf_mvm_missioncyclefile
(tf_mvm_missioncycle.res
by default, TF2 looks in tf/ for this file) instead. The default mission file is embedded tf_misc_dir.vpk
and cannot be directly edited without extracting it first.
The "purpose" of support points is the same as the "purpose" of other stats like damage: support points provide an indicator of how much you're supporting your team. They don't contribute to points directly, however most support actions also provide bonus points.
Based on the scoreboard page of the wiki, these are the most common ways to earn support points (this is not an exhaustive list, see the wiki page for details):
- Kill a medic with full uber: 500 points
- Heal allies with your mad milk: 1 point per damage done by allies
- Extinguishing a teammate: 250 points
- Minicrit assists (Jarate/Fan/Banner): 1 point per 4 damage done by allies
- Destroy a sapper: 250 points
- Giving a sandvich to a teammate: 250 points
Since in your screenshot you're a pyro, I anticipate many of your points came from either extinguishing teammates or killing medics with full uber. If an enemy medic is using the Vaccinator, you could quickly rack up support points because a medic at 25% Vaccinator charge counts as full uber.
Best Answer
If time runs out on a symmetrical game mode due to the server's map time running out, the scores displayed are based on the number of rounds won by each team while on that map. If the one team won more rounds on the current map, they get the victory.
Control Points is considered a draw if the game ends due to time (unless sudden death mode is enabled), regardless of who controls the most points. Again, the humiliation & victory is based on previous rounds.