TL;DR
Enemies are more difficult, no adjustment to pop rates.
According to Answers from the Dev Team
Reckoning offers three difficulty levels out of the box for players of all experience and skill levels. We’re hoping to cover a broad enough range with these difficulty levels to satisfy everyone from the casual gamer to a hardcore action gamer. When crafting the gameplay and tuning the moment-to-moment experience of Reckoning, we thought a lot about how to appeal to both of these sets, which is why we ended up with a combat system that allows fantastic moves without memorizing combos, yet still lets players find interesting attacks to string together.
Obviously, hit point amounts are an easy way to start scaling difficulty, but in Reckoning we try to go beyond that since there's more to being challenged than just being able to take fewer hits before death. A skilled player that puts the difficulty level up a notch has already mastered dodging and blocking, so what's the point if they still don't take any damage? Likewise, a more casual player may be able to handle the basic mechanics of combat, but might instead have trouble dealing with the pace of combat itself.
So while we certainly take advantage of adjusting hit points with difficulty, NPC's in Reckoning scale the frequency of their powerful attacks as well as change how many can be attacking the player at any one time. This isn't to say that easier difficulties won’t see powerful attacks, but a player choosing harder difficultly levels may also have to contend with several of these attacks from many directions. – By Michael "Dawesome" Dawe, Senior AI Programmer
Further, according to this
Hey guys, Justin Perez here, one of the Systems Designers here at BHG. When you go up to the Hard difficulty level, we do increase the damage and health of enemies across the board (and decrease when you go down to Easy). In addition we're also adjusting the number of attacks a player can be subjected to at once. In the simplest terms what goes on behind the scenes is this: Every NPC attack in the game has a weighted number value, and we allow all active attack weights to add up to X. On Hard, we let that X be higher.
To give you a real in-game example: on Normal difficulty if you fought a troll and a couple boggarts, when the troll does his big charging overhead slam, it basically locks out other melee attacks from happening at the same time. The player is left just to focus on dodging that troll's charge. However on Hard those boggarts are free to launch into their basic combo attack at the same time the troll is charging. So it's more stuff that is going on at once the player has to be aware of.
There are no adjustments to loot drops or experience based on difficulty.
(emphasis mine)
First of all, yes, your gear can have skill bonuses on it.
To max out every skill, 90 skill points would be needed.
Every race gets 4 points worth of skills.
By level 40, you'll have earned 40 skill points from leveling.
The highest tier Might-Finesse-Magic destiny gives you +3 to every skill (for
effectively 27 skill points).
A trainer will only train you once, and only if your current skill
level falls in the range they can train. However, this isn't a big problem because...
You can use a Fateweaver to reset your skill points. This
would allow you to get a skill to whatever range it needs to be to use a given trainer. And for the record, resetting your skill points doesn't blow away any training bumps you've purchased.
So, the points from leveling, race, and destiny give you 71 of the 90 skill points you'd need to max everything out, which leaves 19 skill points you'd have to come up with from trainers.
Ignoring skill bonus gear for the moment, that leaves the question... are there 19 different trainers in the game? Yes, there are. In fact, it looks like there are 4 for each skill.
Trainer Locations
Alchemy
- (0 to 3) Lyceum Grove in City of Ysa
- (0 to 3) Molly Janick in Blue Bear Tavern in Emaire (western Forsaken Plain)
- (4 to 6) Scholia Arcana academy in Rathir
- (7 to 9) Conni in Seawatch; complete the mission to rebuild Seawatch Castle.
Blacksmithing
- (0 to 3) Shieldring Keep
- (0 to 3) United Merchants Delegation in City of Ysa
- (4 to 6) Efyr Dynnwel at Ironfast Keep in Menetyre; you need to complete A Master's Touch
- (7 to 9) Ragnar Senn in Mel Senshir
Detect Hidden
- (0 to 3) Gorhart Inn
- (0 to 3) Embassy Hall in City of Ysa
- (4 to 6) Sun Camp in Detyre; you may locate the trainer there or in the nearby town of Whitestone (Thirsty Wench Tavern), depending on
your choices for the Travelers faction missions
- (7 to 9) Ney Csalan in Mel Senshir
Dispelling
- (0 to 3) Eric Porthe at the Adessa Walls; he may be found in the streets of Adessa or in the Domus Politica
- (0 to 3) Trellis in the City of Ysa
- (4 to 6) Scholia Arcana academy in Rathir
- (7 to 9) Dionaeach in House of Sorrows; requires completion of House of Sorrows entrance trial.
Lockpicking
- (0 to 3) Throvald Ulfsson in southeastern Lorca-Rane
- (0 to 3) Tefroy Tarion in Tirin's Rest in Galafor; events in Lock and Key must be completed
- (4 to 6) Hospitalis Quarters in Adessa Walls
- (7 to 9) Elya Madmyr in Caeled Coast, west of Seawatch
Mercantile
- (0 to 3) Star Camp in Dalentarth
- (0 to 3) Anton Demian in northern Alserund
- (4 to 6) Moon Camp in the Plains of Erathell
- (7 to 9) Enion Gaius in Mel Senshir
Persuasion
- (0 to 3) Ellova in the House of Ballads
- (0 to 3) Rathir, Upper City
- (4 to 6) Templar Montainel at the Livrarium in Adessa's Isles
- (7 to 9) Caradas Hyne in Mel Senshir
Sagecraft
- (0 to 3) Viscount Setter the Allseer City of Ysa; gardens or Trellis
- (0 to 3) Delving Hall in the City of Ysa
- (4 to 6) Scholia Arcana academy in Rathir
- (7 to 9) Liordran at Balor's Crossing in The Keening
Stealth
- (0 to 3) Star Camp in Dalentarth
- (0 to 3) Moon Camp in Plains of Erathell
- (4 to 6) Hospitalis Quarters in Adessa Walls
- (7 to 9) Tircnerani in Dark Glow Caverns, south of Ariad Camp in Shadow Pass
(Source)
Also, there is one skill book for each skill. Or rather, even if you can find more than one, you can benefit from at most one skill book per skill. There appear to be some fixed locations they can appear in... whether or not they can sometimes appear randomly in other locations seems to be up for debate. Don't worry about reading every single book you find just in case it is a skill book... they're very obviously named as "Skill Book (whatever)". Here is a partial list of their locations... I know for a fact it's incomplete because they only list one Detect Hidden book, but I found at least two while playing:
Book Locations
Alchemy
- Plains of Erathell, behind a secret door near Urul Tusk.
Blacksmithing
- Hall of Firstsworn Forge room in chest.
Detect Hidden
- Quest award for the Traveler's faction mission Going Rogue or a later quest in this line. (This book and the Stealth book appear to be
randomly flipped between two quests in the line. For me, it was my
first book reward with them.)
Dispelling
Lockpicking
- In a chest in the Orieator's Tomb in Northern Forsaken Plain
Mercantile
- On a bookshelf in the house you get if you finish the Motus Mining Outpost questlines, if you fully upgrade your house.
Persuasion
- Obtained via the Quest Paper Trail in Adessa
Sagecraft
- In the upper left hand corner of Glendara section of Dalentarth, its hidden in the well near St. Hadwyn's Mission
Stealth
- Quest reward for the Traveler's faction mission Going Rogue or a later quest in this line. (This book and the Detect Hidden book appear
to be randomly flipped between two quests in the line.)
(Source)
One other thing I've discovered is that at the lower levels, when skill points are still tight, you can pretty much ignore the crafting skills (Blacksmithing, Alchemy, Sagecraft) until you actually want to craft the higher level items. When you're ready to craft some awesome gear, drop the money at the Fateweaver on a respec, dump your points into the crafting skills, and do all your crafting at once. Make those potions you want. Combine your shards into higher level shards. Crank out your epic gems. Build yourself some fancy swords. Then respec again to move your points back to where they were. Do this at the same time you're respeccing so you can hit the trainers you missed, and you kill two birds with one stone. It's true that you will miss out on better herb & shard drop rates if you ignore Alchemy and Sagecraft during normal adventuring, but I think putting those points in Detect Hidden or Mercantile more than makes up for it. There's only so many shards or potion components that you really need. And with high Mercantile, you've got plenty of gold to buy whatever you'd like.
Lastly, note that the bonuses you get from the Might-Finesse-Magic destinies, skill boosting gear, and skill boosting potions can all raise you beyond your normal maximum for your level, giving you early access to some of the higher level skill features. For instance, you can get the ability to craft epic gems (which requires rank 8 of Sagecraft) prior to level 16, which is when it normally unlocks, by buying it up to level 7 and then using one the above methods to give you a +1. For example, in the screenshot below I've got +1 to all skills due to the Tier 3 Might-Finesse-Magic destiny. You can see my bonus skill points as the dark green shaded boxes.
The important takeaway from this is that so long as you're willing to throw a little gold at the problem (which you're going to need to afford all this training in the first place!), you don't need to stress out about exactly how and when to spend your skill points so that you can maximize trainer usage. The Fateweaver respec lets you get around the problem of trying to fall in the exact range of a skill for a given trainer. Just make a note of trainers you couldn't use, and once the list gets long or you otherwise have a reason to respec, go back and hit them all. If keeping a list is too much work for you, on your World Map, you can also hover over the names of the places you've been to, and it will tell you if there is a trainer there.
Best Answer
Trainer and race points will remain, you reassign all skills you've earned. This works especially well to maximize your skills points when you reset.
Here is a list of trainers for your benefit.
Also, to answer your second question (I think). You can reset your skills with the fateweaver in order to make your skills meet the particular trainers requirements. For example if you're at a stealth trainer and your stealth skill is to high you can reset so you can utilize him then in the future if you reset again that skill will remain in your skill set.