What happens when a vehicle is “disabled” in Battlefield 3

battlefield-3

In a tank, it seems to slow down and catch on fire which will slowly "bleed" the tank. Is that all?

  1. Does this happen right at 50%?
  2. Does repairing above 50% relieve the affects?
  3. Are the affects the same for all vehicles?

It can definitely be frustrating to disable an air vehicle, yet watch it fly away and recover!

Best Answer

I just investigated your question on my server (standard - not hardcore in case it matters) with a couple of M1 Abrams tanks. I haven't confirmed these numbers for other vehicles, so results might be different for other vehicles.

The magic number

The number for disabling looked like 50%. I would have guessed it was that, but I'd never tested to be sure. A 52% tank was fine, and a 50% tank was on fire.

Bleed effects

Once the tank was disabled, I had a grace period of a few seconds before health started bleeding. It seemed like about a 10 second period.

But 50% was the point where it started bleeding. Once it starts bleeding you have to either get it repaired or, failing that, bail out before it explodes.

Audio cues

  1. Down to about 60% damage I heard a slow klaxon-like sound (like an angry little alarm clock).
  2. From 50-60% the klaxon got very fast.
  3. At 50% and below, once the vehicle was on fire, the "woop-woop" alarm sound was added.

Heal effects

When a you repair a vehicle's health to the point that it's no longer disabled, all adverse effects from disabling are repaired too.

When a vehicle is anywhere above a disabled state, after avoiding additional damage for a few seconds it'll slowly regenerate its health back up to 100%. In my tank testing it took about 12 seconds of non-damage before regeneration started.

Other

Though a disabled vehicle's movement is impaired, its weapons function normally.