In Tribes: Ascend, I often notice my spinfusor disks seem to go slightly off course over large distances when I'm flying, even though I could have sworn the reticule was over the (immobile) target. I know that disks are not affected by gravity, so there appear to be three other possibilities here:
- I can't aim.
- The game adds a slight random shift to the aim at high player velocity.
- The disk velocity is the sum of instantaneous player velocity and muzzle velocity (that is, physically correct).
Which is it?
Best Answer
None of the above, you're just not accounting for a mechanic in the game called inheritance: