Right now, my character is level 10. In all these levels, I've only had items in the Gorhart Special Delivery Chest once near the beginning of the game. I've checked it a few times since then and it's always empty. What triggers this chest to refill? Is it level or deed based? Or is it random?
What triggers a refill for the Special Delivery Chest in Gorhart
kingdoms-amalur-reckoning
Related Solutions
From Destructoid:
Kingdoms of Amalur: Reckoning demo item unlocks for Mass Effect 3:
- Reckoner Knight Armor: This armor will maximize damage done in close-quarters combat while a beefed–up power cell feeds energy into weapon systems to increase projectile velocity.
- The Chakram Launcher: This weapon uses a fabricator to manufacture lightweight, explosive ammunition discs. This weapon is earned after completing the Reckoning demo and watching the trailer at the end.
Mass Effect 3 demo item unlocks for Kingdoms of Amalur: Reckoning:
- N7 Armor: Players can unlock special armor inspired by Commander Shepard’s iconic N7 battle armor including Helm, Cuirass, Gauntlets, Chausses and Greaves.
- Onmiblade Daggers: A holographic blade stemming from Commander Shepard’s Omni-Tool, the Omni-blade allows players to stab enemies in close combat. Once players install and play the Mass Effect 3 demo, they will unlock the daggers.
Kingdoms of Amalur: Reckoning demo item unlocks for Kingdoms of Amalur: Reckoning:
- Twist of Fate Card: This card boosts the player’s ice resistance and is immediately unlocked when he or she activates the Reckoning demo using his or her Origin account.
- Twinned Souls Chakram: A unique weapon that damages enemies while boosting player health and mana in Reckoning.
- The Infernal Helm: Unlocked after completing the Reckoning Tutorial Mode, this protective helmet increases players’ fire damage throughout Amalur.
TL;DR Enemies are more difficult, no adjustment to pop rates.
According to Answers from the Dev Team
Reckoning offers three difficulty levels out of the box for players of all experience and skill levels. We’re hoping to cover a broad enough range with these difficulty levels to satisfy everyone from the casual gamer to a hardcore action gamer. When crafting the gameplay and tuning the moment-to-moment experience of Reckoning, we thought a lot about how to appeal to both of these sets, which is why we ended up with a combat system that allows fantastic moves without memorizing combos, yet still lets players find interesting attacks to string together.
Obviously, hit point amounts are an easy way to start scaling difficulty, but in Reckoning we try to go beyond that since there's more to being challenged than just being able to take fewer hits before death. A skilled player that puts the difficulty level up a notch has already mastered dodging and blocking, so what's the point if they still don't take any damage? Likewise, a more casual player may be able to handle the basic mechanics of combat, but might instead have trouble dealing with the pace of combat itself.
So while we certainly take advantage of adjusting hit points with difficulty, NPC's in Reckoning scale the frequency of their powerful attacks as well as change how many can be attacking the player at any one time. This isn't to say that easier difficulties won’t see powerful attacks, but a player choosing harder difficultly levels may also have to contend with several of these attacks from many directions. – By Michael "Dawesome" Dawe, Senior AI Programmer
Further, according to this
Hey guys, Justin Perez here, one of the Systems Designers here at BHG. When you go up to the Hard difficulty level, we do increase the damage and health of enemies across the board (and decrease when you go down to Easy). In addition we're also adjusting the number of attacks a player can be subjected to at once. In the simplest terms what goes on behind the scenes is this: Every NPC attack in the game has a weighted number value, and we allow all active attack weights to add up to X. On Hard, we let that X be higher.
To give you a real in-game example: on Normal difficulty if you fought a troll and a couple boggarts, when the troll does his big charging overhead slam, it basically locks out other melee attacks from happening at the same time. The player is left just to focus on dodging that troll's charge. However on Hard those boggarts are free to launch into their basic combo attack at the same time the troll is charging. So it's more stuff that is going on at once the player has to be aware of.
There are no adjustments to loot drops or experience based on difficulty.
(emphasis mine)
Related Topic
- Where is the Gorhart Special Delivery Chest
- What are the various item colors, and what do they mean
- What do the different weapon damages imply
- What must I do for “Destiny Dominated?”
- What are all the different outcomes for The Hero and the Maid
- A lorestone for
- What determines the cost to respec
- What are the different tiers of armor
Best Answer
The purpose of the Special Delivery Chest is to get you items that you earn out of game.
This includes, but is probably not limited to the following: