What’s the difference between Stability and a Stun-break

guild-wars-2

As an Elementalist, my primary source of both Stability and stun-breaks is [Armor of Earth]. As this is the only class that I play, I feel I have some misconceptions about what Stability is and what a stun-break is.

So far, I believe that Stability is capable of preventing Immobilization. However, stun-breaks cannot remove Immobilization. This leads me to believe that there may be more differences in the the capabilities and usage of Stability and stun-breaks.

What kind of differences are there between Stability and stun-break? When is it best to use either and what kinds of things are they vulnerable to?

Best Answer

Break-stun is to use after you were touched by a control effect in order to remove it, whereas stability will prevent incoming control effects for X seconds, but won't remove those already in place.

Break stun :

Skills that stun break will cancel control effects such as stun. These are often indicated by a "Breaks stun" skill fact on the tooltip. Certain traits will also break stun by granting stability upon being hit by a control effect. Stun breaks work on control effects which last for a duration. Fear is considered a control effect as well as a condition and can be broken.

Stability :

Stability is a boon that protects against control effects. Unlike a stun breaker, it does not remove effects that are already in place, although many skills granting stability will also remove stuns. Stability stacks in duration up to 3 times.

And this is the list of control effects it protects from :

Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, or feared.

ps : You just had to click on "stability" and "break-stun" on the link you gave for your armor of earth to find those informations.