If I understand it properly, I think there's a problem in the question itself. As you said:
The merchants give you Scroll Fragments for white items, so we can sort of divine that that is the base item value. But it doesn't really flow well from there [...]
It doesn't add up, indeed, and you gave the exact reason in your own question:
- Path of Exile has done away with a single unified currency entirely. Exact
- [...] there's no way to tell what anything is worth, or which items are worth more as part of the local economy. More or less correct
Actually, while there isn't any curve to express the value of the items in terms of value, we probably could figure one out based on the difficulty to obtain the item from the vendors.
- You can get a
Scroll Fragment
with pretty much any crap item (which are easy to find).
- You can make a
Scroll of Wisdom
with 5 Scroll Fragments (which are easy to find, but you need 5 of those).
- You can get a
Portal Scroll
with Scroll Fragments (but you need 15 of those). It's getting harder to obtain, but still feasible.
- You can get an
Armorer's Scrap
with an piece of armour with a 20% quality, or with several pieces of armor with a total of 40% quality: feasible, but you'll need patience.
- You can get a
Chromatic Orb
with any item that has 3 sockets of different colors and linked together: you'll have to be very patient to find one of these.
- You can get an
Orb of Chance
with 2 rare items that share the exact same name: it's getting super hard.
- Etc.
With that in mind, the whole currency thing becomes a matter of recipes, and the "value" of each currency item is determined by its difficulty to be "cooked" (let's put it this way) and, therefore, its rarity.
The vendor recipe system allows the player to sell items to any town vendor in exchange for a multitude of currency items and equipment. Each recipe requires semi-specific items or combinations of items be put into the sell window at the same time, and the outcome will change based on any recipes that have been matched.
Source and list of known recipes: http://pathofexile.gamepedia.com/Vendor_recipe_system
The only remaining uncertainty in this system is the drop rate of each currency item (because, of course, it's also possible to obtain them by killing mobs). But I couldn't find any information about it.
The dev diary given by Gnoupi is also an excellent reading: Dev Diary: Rethinking Gold as a Currency.
If you get offered 2 or more gems that you actually need for your character then pick the one that's harder to find and more expensive to buy from other players. Of course you should also check which gems you'll be getting from quests in the near future in case one of those gems will appear as reward again. Check them here.
If you don't get any gems you need for your character then you can:
- Pick the one you might need for your other character, if you have one or plan on making one
- Pick the one that sells for the most to other players
In case you get bad gems as reward which you don't need, and other people don't want to buy then just pick either one and delete it
Do note that there aren't that many quest reward gems that are actually worth something. Since they can be obtained from quests their prices are low to nonexistent.
Best Answer
Standard league:
Experience loss depends on the difficulty you're currently playing in. Note you cannot lose levels by losing experience through death.
Hardcore league:
The character is removed from the hardcore league (temporary or permanent). The character and all the items they are carrying are transferred to the permanent Standard league.
Cut-throat league:
Items are dropped upon death, making them loot-able for anyone. You also lose experience at the same rate as Standard leagues.
source