The individual class configs only need to be used if you have a bind conflict, as it won't matter what your binds for the Spy are while playing Scout, as long as they don't impede your other controls.
Generally, it's just laziness and not wanting to avoid all the binds in the other class configs.
Info From Wiki.
Hope this helps
Melee Weapons
Name Damage
Point Blank Critical
Bat 24-46, 105
Sandman 24-46, 105
(Baseball) 15, 45
Shovel 43-87, 195
Equalizer See Note Below
Fire axe 43-87, 195
Axtinguisher 23-43, 195
Homewrecker 42-55, 146
Bottle 43-87, 195
Pain train 59-72, 195
Eyelander 43-87, 195
Scotsman's skullcutter 78, 234
Fists 43-87, 195
K.G.B. 43-87, 195
Wrench 43-87, 195
Bonesaw 43-87, 195
Übersaw 43-87, 195
Kukri 43-87, 195
Tribalman's shiv 38-47, 127
Knife 28-54, 120
Note on Equalizer:
The damage done scales inversely with health. Approximately 113.7 − 0.405x
, where x is the amount of health the player currently has
, with a minimum of 33 when the player is at or above 200 health, and a maximum of 113 (before random damage and Critical hits). It should also be noted the Equalizer is the weakest melee weapon when Soldier has max health, and the strongest next to Spy's Backstab when Soldier is low.
For the Range of the weapons, I couldn't find weapon-specific range, the same Wiki states:
The Eyelander's melee range is approximately 37% more than the Bottle and other melee weapons. The same is true for the Scotsman's skullcutter.
Best Answer
Yes there is an equal chance to craft each item. For a Demoman Slot token + Secondary Slot token + a scrap, you have
Good luck!