I feel like using wallride is never really necessary when playing Lúcio, as just running around normally works just fine. I occasionally do it just for fun running places, but I haven't found any real purpose for using it in game. So, when should I be using wallride, and what advantages does it have?
When should I be using wallride
overwatch
Related Solutions
Base movement speed is 5.5 (6 for Genji and Tracer), base crouched movement speed is 3 for all heroes. Note that Lucio speed boost gives a 30% increase and a 110% increase when amped up. Speed is measured in meters/second.
Bastion
- Sentry Mode: 0
- Tank Mode: 5.5
D. Va (Mech)
- Boosters: 12.5
- Fusion Cannons: 1.33
Genji
- Swift Strike: 35
- Dragonblade: 8
Lúcio (Speed)
- Base: 7.1
- Crouched: 3.8
- Amped Speed: 11.66
McCree
- Deadeye: 2
Mercy
- Flying: Unknown
Pharah
- Hover Jets: 5.5
Reaper
- Wraith Form: 7.1
- Death Blossom: 3
Reinhardt
- Barrier Field: 2.75
- Charge: 16.66
Roadhog
- Whole Hog: 2.5
Soldier: 76
- Sprint: 8.33
Sombra
- Thermoptic Camo: 8.8
Widowmaker
- Grappling Hook: 16
- Scoped 1.9
Winston
- Jump Pack: 20
- Primal Rage: 7.1
Zenyatta
- Transcendence: 11
You should never let your teammates intentionally die just so you can use your ult revive. There's no point of doing this at all, and can only ever put your team further behind. However, if your team is about to be wiped out (say, by a junkrat ult), then you should usually get the heck out of dodge, then shift back in and rez everyone, rather than going down with the ship. In fact ditching teammates which are about to die is a good idea even if you don't have a rez. If it's just you and a Tracer guarding the point, and then 3 offensive heroes come in, then you're better of leaving the tracer to fend for herself and group up with the rest of your team.
So, when should you use your rez then? Well, that's simple! When it matters! Yes, not much of an answer but the idea is that there's no simple answer like "when you'll rez 3+ people". Sure, rezzing 3 people is normally going to be a good idea, but if you just wiped out the entire enemy team, most of the dead allies respawn timer is almost up, and you spawn is right next to the point then you're really just wasting that ult, because by the time the enemy team returns your teammates would have been back even if you didn't use your ult.
So, here's a few questions I'll normally ask myself when I have my Mercy Ult up, and folks are dead:
Which player(s) are dead, and what hero are they playing? If it's that Reinhart whose shield was keeping us alive then I'll happily use my rez to just bring him back, but if it's Symmetra, and her teleporter is already up, then I'd rather save it for when someone else dies.
How many players are dead? If you're going to rez 3 people then unless the entire enemy team is dead you should almost always use that rez.
How well is combat going? If the current battle is going really well for us, and we're going to wipe out the enemy team without me using my rez then I'll usually just save it, since chances are the team will be back before the enemy can pose a threat again anyways.
If I rez, are they likely to just die right away? If it's just you and a Tracer, and three enemies, then using that Ult is just extending the respawn timer on that Tracer. Your better off just letting her respawn naturally and get away from battle.
Does it look like more folks are going to die before the currently dead folks respawn? If there are two dead people, and I see that Junkrat is going to die before I can get to them and heal them then I'll wait a couple seconds so I can get that Junkrat in my ult too.
Are we in overtime? If we're in overtime then I set the bar a bit lower for when I'll use my rez, since it's better to use it and hope it makes a difference, then to keep saving it, only for the match to end with a loss.
How close are to capping the point, or did we just cap it? In either of these cases my bar for using my rez is lower, primarily because if we've got nearly a full team after capping the point then there's a good chance we'll be able to rush to the next point and and get it up to at least the first tick before the enemy team can regroup.
So this is a bit longer than I planned, and there's definitely the more I could list, but the letting your team die just to use your rez is a waste (but don't needlessly go down with the ship by healing a doomed ally), and learning the right time to use your rez comes with experience.
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Best Answer
When to use it? Always!
It is not only for being fancy, and it's not exactly situational either, because it's almost always better to fly around than to walk around like a mere mortal. It's a movement ability, and like all movement abilities it's really good, but this one is pretty hard to learn how to use effectively.
Wall-riding is about so much more than crossing a gap, and that has a lot to do with the fact that you can chain them. That is a bit of a confusing in the beginning of course. You can get an extra jump off the wall and continue on another wall, so in essence, with some practice you can scoot around the top edges of the map once you get a hang of it. Watch some videos like other people suggested, or just practice in a custom game, and you will eventually see that it is very useful for navigating, for escaping or distracting etc.
I can't see anyone that's not using it be a truly effective Lucio, since it's actually one of the best movement skills in the game!
Also, remember that everyone is kind of new to this game. We had quake for a long time before people started bunnyhopping, and this is a thing that requires some finesse, so the wall-riding may well have a lot of potential that we don't know about yet.