When playing Battlefield 3, I use the PP-2000 as a primary weapon for all kits but support where I tend to chose a heavy machine gun. Even though I tend to use it at mid-to-close range I still have issues with the enemy killing me with non-PDW weapons. I'm at rank 25 so I would say I'm a confident player and have got a number of weapon unlocks for different kits, although it's difficult to chose between them all.
When should I choose a PDW as a primary weapon
battlefield-3
Related Solutions
You need to make sure you use the defibrillator on their torso. If it fails, try again, if it fails for a second time, try going prone.
Keep in mind there are certain times where it might bug out and treat your team mate's body like it's in another location, for example, when someone dies on stairs, and their body rolls to the bottom, every now and then, the game still acts like their body is where they died.
Here's information for the standard multi-player semi-auto rifles. There's also partial information for the M39 EMR, which you can only unlock through playing in co-op mode. I don't play co-op, so I'm unable to analyze that weapon.
I assume we're talking about these:
- MK11 MOD 0
- SVD
- SKS
- M39 EMR (Co-Op unlock)
Unlock progression
There's no significant difference between their unlocks. Their origin, Russian (SVD and SKS) vs. NATO (MK11 and M39), will affect which faction's holographic sight and red dot sight they get first, for example. But ignoring very minor differences, the unlock progressions are the same.
Damage
This earlier question points you to damage information for these weapons, from a weapon stat spreadsheet that includes other information as well.
Here's a table copied from that answer (thanks Jeff Atwood). For comparison, player health on a standard server is 100.
RANGE 5 10 15 20 25 35 40 50 60 80 100 meters
SVD 50 50 49 48 47 44 43 41 38 34 34
MK11 50 50 49 48 47 44 43 41 38 34 34
SKS 34 34 34 34 33 32 32 30 30 30 28
M39 50 50 49 48 47 44 43 41 38 34 34
So the SKS is lower than the others, but still decent on a per-shot basis.
Rate of Fire
Unfortunately the spreadsheet mentioned above says nothing about semi-auto rate of fire as of this writing. The problem is that semi-auto weapons don't have a rate of fire in the same sense that auto weapons do.
You'd think ROF is just "as fast as you can click, but with an upper limit enforced by the weapon." And while that's roughly true, it's not quite that simple.
Empty a few semi-auto magazines as fast as you can. You might expect to hear a regular rhythm constrained by the weapon's upper limit, but you'll actually hear something pretty irregular, including some very fast spurts. There almost seems to be a sweet spot, meaning it's less about how fast you click than about whether you click at just the right times.
Given that caveat, here's information on the MK11, SVD, and SKS. I don't co-op, so I haven't unlocked the M39. For a semi-realistic number rather than an optimal (impossible) one, I emptied 10 magazines for each weapon, timing with a stopwatch, and averaged the time needed... i.e., there's lots of room for observation error.
So a disclaimer: understand that these numbers are very, very squishy.
Pseudo rate of fire (rounds per minute)
MK11 210
SVD 215
SKS 240
Spread
I have no great idea for measuring this precisely.
What I did was to measure—on my screen with an actual ruler—the distance between the white reticule brackets when the weapon is equipped. Obviously the mm measurement will vary with screen size, but it'll give you a basis for comparison between weapons.
Note that this was not scoped in. Once you scope in, the reticule's brackets disappear, making it look like every weapon is equally accurate... which I doubt is true. My leap of faith is to assume that differences when firing from the hip will translate into differences when you actually aim. That could be wrong.
I've included a couple of other weapons for comparison.
Smaller number = better (tighter) spread.
Semi-Auto spread in mm
Weapon Stand Crouch Prone
MK11 45 39 33
SVD 45 39 33
SKS 33 26 21
Other weapon spreads for comparison
Weapon Stand Crouch Prone
AK-74M 33 26 20
M9 14 14 14
G17C 10 10 10
Overall
The SVD and MK11 are pretty comparable, as you'd expect since they're the starting weapons for the two factions. Personally I feel the SKS works well for front-line recon play. It's less powerful than the others per shot, but it has less spread and a slightly higher ROF.
Related Topic
- Quick detonate C4 while another weapon is equipped
- Way to determine weapon strength
- What’s the weapon in the co-op missions Drop ’em like liquid and Exfiltration
- What happens when you revive someone in TDM
- Should I ever use buckshot
- Battlelog weapon tab doesn’t show unlocks
- Getting Battlefield raw weapon data
Best Answer
PDW
Though outclassed in most areas by other weapons, PDWs have the lowest hipfire spread (only rivaled by bullpup carbines equipped with laser sight), generally reload faster than other weapons, and allow the player to move at full speed (unless aiming down sight with mid-range scopes).
The majority of the PDW's (UMP-45, PDW-R and AS Val being exceptions) damage dropoff doesn't start until 12 meters in comparison to the usual 8 meters by most assault rifles and carbines, meaning that the PP-2000 and the M5K for instance will only need 4 shots to a torso to kill at 12 meters where a typical assault rifle would need 5.
Shoud be super effective in close range