Where should I set up the base

dont-starve

So far, I've been pretty unsuccessful with setting up a base. I've been trying to build near replenishing resources (grass, berries, etc) but I guess there's more to it than that because it hasn't really worked out for me. What's the best location to set up a home base? What are the most important things to have nearby? Basically, how can I make the most stable base possible?

Best Answer

To avoid dying, you need to watch 3 major states:

  • Hunger
  • Health
  • Sanity

Additionally, some security against other ways of dying (mob attacks such as hounds, mactusk, deerclops, ...) can lower your chances of dying too.

The good news is: everything you need to keep the 3 states up can be moved: you can plant farms, move berry bushes, grass, twigs, trees, spiders, ...

Resources you'll need to build a base but are not easily movable are manure and stone. (Update 22/07/2016: manure is movable if you build pig houses, pigs give manure if you feed them fruits. Turn the pig into a werepig and drop a stack of 40 berries to get 40 manure fast)

  • The easiest ways to find manure are beefalo (which can be moved) or pigs (whose houses can be moved or (re)built).
  • The easiest ways to get stone are quarries (a stone biome), but those are non-renewable. The only renewable way to get stone is by farming the caves. (Update 22/07/2016: with meteors, stone biomes are now renewable - but don't build too close or the meteors destroy your base)

So you can build your base anywhere you like. You can move all vital resources anyway, it only costs manure to fertilise the grass and farms, and stone to build your walls. It helps to have those close!

Conclusion: build your base close to

  • caves, for stone, gold, flint, gems
  • beefalo, for manure (although you can move beefalo in the long term, starting close gives you a headstart)
  • as many different biomes as you can find (savanna, grass, rocks, forest, marsh)

Additionally:

  • Having wormholes near makes the base more interesting, since travels to other biomes are shortened, and you have an escape hatch.
  • Having a respawn near (touchstone, meat effigy) makes for a good base, too, since after you respawn, you can reach your base fast (before you die again)
  • Having multiple bases can make the difference between life and death when you get chased out of your base during winter/nighttime or when you respawn. Build a second base at your touch stones, in the caves, in the ruins...

A good example of a base in my latest game, day 3: