Which disguise should I pick as Spy

team-fortress-2tf2-spy

Unless I'm chasing Engineer buildings or a specific player, I practically select the disguise at random to save time, avoiding slower classes. Is it possible to make informed disguising decisions at all times?

While disguises may not fool experienced players, they are mandatory to spoof Engineer's turrets.

Best Answer

Pros and Cons for disguising as each class.

Scout

PROS: Changes your hitbox, harder to headshot you.

CONS: Does not speed you up in any way, and you can't double jump. This shows the enemy immediately that it's not a Scout.

OVERALL: Would not recommend - the enemy expects you to shoot, double jump and sprint, none of which you can actually do while disguised.

Soldier

PROS: You don't need to have a degree in method acting to do well in this, just walk along with the enemy team, scream "MEDIC" every once in a while, and don't run into your team, because they would expect you to shoot.

CONS: Makes you slower, and if you are disguising as an experienced player, the enemy might expect you to rocket jump and get suspicious if you don't.

OVERALL: Good for some players. Depends on your playstyle.

Pyro

PROS: Easy as hell, and doesn't slow you down at all. You can just act natural, as if you are actually playing Pyro.

CONS: You can't backstab very well, as a Pyro is expected to be the frontmost person in the enemy line of defense, and if a Pyro is hanging back behind, the enemy will get suspicious

OVERALL: Good, but only for assassination - don't try chainstabbing with this.

Demoman

PROS: Doesn't slow you, you can stick behind the team, don't need to do much to look realistic.

CONS: Experienced players will expect you to charge, or sticky jump. If you are disguised as someone who looks relatively new, they may pass, but it is risky.

OVERALL: Great, but once again, depends on your playstyle.

Heavy

PROS: Nobody suspects you, ever, because nobody ever disguises as heavy.

CONS: Where do I begin. Movement speed, frontline, easy to headshot as the heavy's neck, a very easy target, is right where your head is.

OVERALL: Depends on your skill level. If you can handle the cons, then the pros outweigh them.

Engineer

PROS: Amazing on Defense. A Spy disguised as Engineer would never be checked if he is near a sentry. Also, you can easily stay next to other engies, without any doubt. Then you can sap their crap and stab them.

CONS: Needs to look realistic - takes practice and a bit of method acting.

OVERALL: Good if the enemies are Defending, meh if they are attacking.

Medic

PROS: People with low health run to you like dogs to the hunt, and you can easily finish them off with an easy facestab or an Ambassador headshot.

CONS: If you don't heal people, they might check you, which is bad.

OVERALL: Once again, depends on skill.

Sniper

PROS: If you're in a Sniper spot, your disguise has their primary weapon out, and you're crouching, nobody ever checks you, unless they're a W+m1. Method acting at its finest.

CONS: Hard to get to a sniper spot without being checked - an out-of-place sniper is very rare in TF2.

OVERALL: Good, but you may need a safe place to uncloak when getting to the Sniper spot.

Spy

PROS: Very efficient if you know how to use it; you can be behind the enemy team, not many people will spycheck you - and if you uncloak in front of the enemy, they won't be too scared.

CONS: Hard as hell to play off well.

OVERALL: Skill-dependent.