In terms of effectiveness in killing the minibosses that spawn periodically (Reaper, Roadhog, Mercy, and Junkrat) which hero is better to nano boost? For example would boosting a Soldier: 76 who is ulting help more than boosting a McCree who is ulting?
Which hero is more effective to boost as Ana in Junkenstein Brawl
overwatch
Related Solutions
Redditor SpriteGuy_000 has done some extensive testing, and according to his spreadsheet these are the things you can be commended for.
All Heroes
- Eliminations (% Kill Participation)
- Objective Time
- Damage Done (% of Team Damage)
- Gold Medals Earned (Total Medals)
- Total Medals
- Objective Kills (Eliminations)
- Best Kill Streak (Eliminations)
- Teleporter Pads Destroyed (Enemy Teleporters Placed)
- MVP (% of Match on Fire)
- Melee Final Blows (% of Final Blows)
- Environmental Kills (Eliminations)
- Solo Kills (Eliminations)
Bastion
- Recon Kills (Eliminations)
D.Va
- Mechs Called (Mech Deaths)
Genji
- Damage Reflected (Deflection Eliminations)
- Dragonblade Kills (Dragonblades)
Hanzo
- Doesn't appear to have any unique commendations
Junkrat
- Players Trapped
Lúcio
- Healing Done (% of Team Damage Taken)
- Sound Barriers Provided (Sound Barrier Casts)
McCree
- Fan the Hammer Kills (Total Eliminations)
Mei
- Enemies Frozen (Total Time Frozen)
- Damage Blocked
Mercy
- Players Resurrected (% of total deaths)
- Healing Done (% of Team Damage Taken)
- Defensive Assists (% Kill Participation)
Pharah
- Rocket Direct Hits (% of Rockets Fired)
- Barrage Kills (Rocket Barrages)
Reaper
- Souls Consumed ()
- Death Blossom Kills (Eliminations)
Reinhardt
Roadhog
- Self Healing (% of Damage Taken)
- Enemies Hooked (% Hook Accuracy)
Soldier: 76
- Helix Rockets Kills (Eliminations)
Symmetra
- Players Teleported (% Teleporter Uptime)
- Sentry Turret Kills (Eliminations)
- Shields Provided (% Shield Uptime)
Torbjörn
- Armor Packs Created (% Armor Uptime)
- Turret Kills (% Kill Participation)
Tracer
- Health Recovered (Recalls Used)
Widowmaker
- Infra-Sight Uptime (Recon Assists)
Winston
- Damage Blocked
- Jump Pack Kills
Zarya
- Projected Barriers Applied (Damage Blocked)
Zenyatta
- Transcendence Healing (Healing Done)
- Healing Done (% of Team Damage Taken)
- Defensive Assists (% Kill Participation)
At the end of a match, character win/loss statistics are attributed as a fraction corresponding to the percentage of the match's duration played as that character. On the character statistics display, however, character wins/losses are rounded to the nearest integer, which is responsible for much of the confusion surrounding the statistic.
As stated by Scott Mercer on the Battle.net forums:
When you get a win, each hero is credited for a portion of the win corresponding to the % of the match's playtime as that hero.
So if you play Mercy 60% of a match you won, and Lucio 40% of that same match, the hero specific win totals on the career overview are credited by 0.6 and 0.4, respectively. We then round the displayed value of games won by hero to the nearest integer.
In Scott's example, assuming 0 wins for both Mercy and Lucio prior to the match, the character statistics would display 1 win for Mercy and 0 for Lucio. The next time a match was won with at least 10% of the game spent playing Lucio, he too would display a win.
Best Answer
You will definitely want to boost Mccree to take down the bosses, but not right as the boss spawns, especially in higher difficulties. The bosses have too much HP and will need longer than the full 10 seconds of charging to kill them with Deadeye even when boosted by Ana. You will want to chip down bosses before using Deadeye. All of the bosses have some way to heal aside from Junkenstein himself, so you will want Deadeye to be used to finish off the kill.
Soldier does get guaranteed hits with his ultimate, but they are limited to body shots which simply don't deal enough damage even with the boost in damage.
Hanzo is too heavily dependant on accuracy since his arrows are not hitscan like Mccree and Soldier. I do not believe his Ultimate gets more damage from being boosted. Even if it were, the bosses move around too much for it to be much help, again aside from Junkenstein who sticks to his small ledge.