Difference between BF4 and BF1 armor
Unlike in BF4, where only AT weapons dealt any damage to tanks, in BF1 most weapons deal some (albeit little) damage. Regular frag grenades, incendiary grenades etc. In fact the recent Fall Patch has increased the damage regular grenades deal to tanks.
Another thing is that unlike in BF4 where rear-armor was a tank's weak spot, in BF1 it's the tracks. Tanks can be easily immobilized if attacked from side.
AT weapons
All classes can equip light AT-grenades, which deal much less damage than heavy AT-grenades, but are lighter, and thus easier to throw farther.
Once you level up your assault, you'll gain access to AT mines, as well as the AT "rocket gun".
Snipers have K-bullets, which are specifically designed to damage armor.
Anti-tank rifles spawn as a battle-pickup (for example there is one at E
flag on Sinai Desert Conquest).
Field guns and fortress guns also do high damage to armor and can be operated by any class. Their downside is that they're stationary.
HE mortar can do significant damage to tanks without the need of exposing oneself to direct fire.
AT mines, which can be dropped either by Assault or Artillery Trucks are extremely effective - 3 mines can currently take out any armor in the game.
And of course, tanks are vulnerable to bombs dropped from airplanes. The Attack Plane can be equipped specifically for tank hunting.
Body part damage multipliers
General Multipliers
For all bullets except ones in special multipliers category
- Headshot 1.7x
- Upper body 1.0x
- Lower body and upper arms 0.96x
- Legs and forearms 0.96x
Special multipliers
Scout's primary weapons (100 max damage, no M1903 Experimental)
- Headshot 1.8x
- Upper body 1.0x
- Lower body and upper arms 0.9x
- Legs and forearms 0.75x
Shotgun slugs, Gewehr M.95, Russian 1895 Trench
- Headshot 1.8x
- Upper body 1.0x
- Lower body and upper arms 0.93x
- Legs and forearms 0.93x
Shotgun buckshots
- Headshot 1.1x
- Upper body 1.0x
- Lower body and upper arms 1.0x
- Legs and forearms 0.9x
Not sure on multipliers, but damage does change depending on weapon, distance, and location.
Stats from Symthic site
Best Answer
Most all of the scout weapons, excluding trench variants, are capable of lethal damage when they are in their lethal ranges. Lethal range is easiest to tell in the game by scrolling through the weapons. By lethal I mean chest up, all Scout rifles will be lethal with headshot at most any range.
But you can also see a chart Here
A quick rundown in case link is dead, or people don't want to check. Numbers +/- a few.
Going by this. The M1903 has the farthest lethal range. But the hardest hitting rifle is the Martini-Henry at 112 dmg, while all others top at 100. The Martini's window is very small, though, and has really heavy fall-off while other scouts remain at 80
If you find yourself in long range engagements often M1903 is your answer, otherwise Mosin-Nagant or Russian 1895 are more reliable mid-range.
Personally, I prefer the power (although it's hard to find its sweet spot) of the Martini-Henry. but for all purpose scouting fun I always fall back to Russian 1895 Infantry.