As many may have noticed getting the perfect balance of jobs and people to fill those jobs is probably impossible. So I am asking what will cause the least amount of negative affects to my city; unemployment or unfilled jobs?
Which is worse, unemployment or unfilled jobs (underemployment)
simcity-2013
Related Solutions
Commercial buildings (note - single shift versions exist and have half the jobs).
Total § §§ §§§ Tax@10%
§ LD (1x2) 14 10 4 0
§§ LD (2x2) 12 6 4 2
§§§ LD (2x2) 6 3 2 1
§ MD (1x4) 76 60 16 0 §110
§§ MD (4x4) 34 20 10 4
§§§ MD (4x4) 30 10 12 8
§ HD (2x4) 710 600 100 10 §260
§§ HD (4x4) 670 400 200 70
§§§ HD (4x4) 620 200 300 120
Industrial buildings
Total § §§ §§§ Tax@10%
T1 LD (2x4) 26 20 6 0 §80
T1 MD (4x4) 172 140 20 12 §320
T1 HD (8x4) 1620 1400 200 20 §800
T2 LD (2x4) 24 12 8 4 §90
T2 MD (4x4) 132 80 40 12 §370
T2 HD (8x4) 1330 800 400 130 §920
T3 LD (2x4) 22 4 10 8
T3 MD (4x4) 92 20 60 12
T3 HD (8x4) 940 200 600 140
Utilities
Garbage Dump 26 20 6 0
Large Fire Station 172 140 20 12
Police Precinct 76 60 16 0
Recycling Center 132 80 40 12
Water Pumping Station 132 80 40 12
Education
Community College 50 40 10 0
University 460 320 100 40
Metal Working
Smelting Factory 1620 1400 200 20
Trade Depot 26 20 6 0
Trade Port 56 40 12 4
Processor Factory 92 20 60 12
Consumer Electronics 1040 200 600 240
Power Plants
Coal Power Plant 26 20 6 0
Oil Power Plant 56 40 12 4
Reflecting Pool 7 5 2 0
Amphitheater 7 5 2 0
And, because I'm having so much fun bulldozing things... residential building values for workers, shoppers and students:
Workers Shoppers Students Tax@10%
§ LD (1x2) 4 2 2
§ MD (1x4) 40 20 15
§ MD (2x4) 40 20 15
§ HD (4x4) 400 200 100 §200
§§ LD (1x2) 2 1 2
§§ MD (4x4) 20 10 10
§§ HD (4x4) 200 100 50 §240
§§§ LD (4x2) 2 1 1
§§§ MD (4x4) 7 3 4
§§§ HD (4x4) 70 33 30 §280
Additional information
Modules do not have influence.
Homeless are created when low-wealth sims do not have any source of income. This does apply only to low wealth sims as medium and high will simply move out and leave the city when they run out of money. Due to the random nature of resources being moved around your city (including the sims) it is possible that you can get homeless even with out an unemployment rate. Certain buildings may just simply not get a return worker to them as they found closer houses to return to of their wealth level.
Homeless will despawn over time but it can take a significant amount of time and they do not help a city in any manner to keep them around. Abandoned buildings will keep them in the city longer. They will also use up slots for visitors to your parks thus reducing their effectiveness.
To actively remove homeless from your town you need to keep your city rid of abandoned buildings and provide a bus system. It is the bus that the homeless will take to leave your town.
It is honestly better however to try and keep ahead of the curve. If you have unemployed within your city you have to remember that building more places for them to work is not the only solution to that situation. You can rezone some of the residential area for a park or the like reducing the population you have while boosting the overall happiness (not land value directly if you use the right parks) of your sims in the area.
Hope this helps.
Best Answer
It depends on what negative effect is worse in your opinion:
Unemployment will result in people moving out of their homes eventually due to not having any money, or turning to a life of crime to support themselves. They will also stop shopping at local commercial zones for the same reason (or steal from them), and will instead visit parks. Either way, the result is not good. If they stay in their homes, you start getting a crime problem in their area, which if they are located in a $$$ or $$ wealth area will cause negative happiness. If they lose their homes, they will set up camp in your parks, lowering land values and happiness.
Underemployment will result in businesses abandoning their buildings, which will usually need to be bulldozed. This causes you to lose the tax revenue, and the building will be a den for crime and/or fire hazard in the meantime.
In my opinion, unemployment is worse, as the effects of underemployment can be dodged by being diligent about bulldozing abandoned buildings. This is of course provided you can afford the financial hit of losing the tax revenue. Typically, the building will start rebuilding itself anyway, but the cycle may keep repeating or pop up at another building.