Most FPS games at least have a semblance of story in the gameplay. We understand who the two sides are, what their positions in the conflict is, and its members.
One thing I don't understand is, why are the heroes of Overwatch fighting? Overwatch is long dead; S76 (aka, Jack Morrison) is proof of this. Most of the Overwatch heroes have drifted away to join other gangs or simply vanished off the grid. The rest of the heroes are former outlaws and enemies of Overwatch.
Regarding Cinematics:
- The trailer Alive shows us Mondatta's assassination. A poster in King's Row mourning Mondatta (omnic gandhi) is proof that the game takes place after that. Widowmaker is part of Talon, and Mondatta is her first confirmed kill.
- The trailer Recall shows us Winston "getting back into the fight" after Reaper attempts to steal some data. But there are some other elements I am heavily confused about.
- Blizzcon's 2014 trailer shows Tracer and Winston stopping Reaper and Widowmaker from retrieving Doomfist's Gauntlets from a museum.
Regarding Maps:
- On Hollywood, defenders are apparently trying to prevent a limousine from getting to its parking spot. There's a voice from inside the limousine that sounds like some actor (sounds like Tony Stark oddly)
- On Dorado, attackers escort a truck containing some EMP device to the factory in the city.
- On Numbani the defenders are preventing a vehicle containing Doomfist's Gauntlet from reaching the museum?
And on some other maps, it becomes increasingly unclear exactly why the heroes are fighting and what for. On Watchpoint: Gibraltar we are pushing some rocket car to an oil rig? And on the capture points, it's still unclear why we're trying to capture Volskaya Industries, Nepal, Ilios, etc.
What exactly is the conflict here? Are the bad guys, Reaper, Widowmaker, the members of Talon, are they becoming more deadly?
Best Answer
From an interview with Michael Chu, a Senior Game Designer on Overwatch (emphasis mine):