I understand that when a magical skill such as Destruction reaches 90 you are supposed to be able to receive a special radiant quest from the master that skill (Faralda, in the case of Destruction) where the rewards are more powerful spells in the school. But though I have achieved a skill level of 90 or more in several different schools of magic, I canno get any of these quests to start. For instance, my illusion skill is 98 and the master of Illusion is Drevis Neloran, but no matter what I do or where he is I still can't get him to offer me the quest. The same is true for Destruction/Faralda and and the other schools of magic. Is there some other requirement I don't know about, or is there a console command or some such I can use to get these quests started when my skill levels are 90 or more?
Winterhold Radiant Quests Won’t Start
the-elder-scrolls-v-skyrim
Related Solutions
Making it "easier to cast" is relatively straightforward - it reduces the Magicka cost of the spell, meaning you can cast them more often.
This is similar to how things worked in Oblivion. (I'd link you to the UESP page documenting this, but the Site's still getting hit pretty hard from all the Skyrim traffic)
Each spell has a "base cost", which is modified by the following formula:
spell cost = base cost * skill multiplier * perk multiplier * equipment multiplier * dual cast multiplier
skill multiplier = 1 - (skill/400) ^ 0.65
This means that at 100 skill, spells cost 60% of the base cast (further modified by perks and equipment).
This isn't combat related, but as Affe has pointed out below, increasing your magic skills is required to buy high-end spells from vendors.
unfortunately, the only way the level up is to increase those other skills. Sadly, you can't do the old "go to jail, lose skills, rebuild" from oblivion, because when you go to jail, it removes skill progress, not actual skill.
Fortunately, the game gives you easy ways to lvl up skills:
Complete the Mages Guild quest to get a spell that turns health into magic (equilibrium, i think). Weild equil in left hand (Alteration), heal in right (Restoration) and just cast until mana delpeted [Warning: This CAN kill you]. Make some potions to restore mana and health (Alchemy) before you do this and apply them when needed, and, when casting spells, make sure you're crouching in the middle of town (Sneak) [or in the courtyard of the College, next to the mana pool for faster regen]. Once you've maxed out restoration and alterartion, cast invisible (Illusion) and Fireball (destruction).
Next to combat, equip a Light armor Helmet and Torso, Heavy armor Gloves and Boots and your choice shield. [Enchant if you want] Learn the "Bound Bow" spell (Conjuration)(archery) and go kill enemies in the wild [Ensure to use bound bow during combat to get exp]. Once maxed, go and equip a shield [equip accesories to boost blocking abilities]. Find a companion, take them somewhere remote, attack them till hostile, and then block till maxed (block). [Easy difficulty means you won't take any bad damage]
Finally, Gold Making skills. Craft and enchant 100 iron daggers [look for the best profit enchantment], equip accesories to boost sell prices [or make them]. go to a weapon shop and sell them one at a time to the merchant (speech) [the game counts selling 1000 apple as one apple sold, so you'd get one lot of exp] [Each time the skill increases, exit out and enter again; it will adjust prices]. Once sold, make some clothing that boost pickpocket sucess and (if you have the perk) lockpicking. Then just go around and loot everyone at night, so you have to break into their houses (pickpocket)(lockpicking)
I didn't include one/two handed, because those just require using them.
Best Answer
There is a slight bug in this quest which causes it not to start until the Dragonborn reaches level 100 instead of the correct level of 90.
This is fixed in version 1.2.6 of the Unofficial Skyrim Patch:
This mod is available on Nexus for Special Edition and Legendary Edition, and also on Bethesda Net for PC, XBox One and PS4.