Each instance has a different number of enemies and it is the enemies that give the reputation, rather than the instance. The number of players in the party at the time does not influence the reputation gained so whether you solo the instance or not is irrelevant. In addition to this, the instances from The Burning Crusade expansion (Hellfire Ramparts, etc) will not benefit home faction standing at all.
Reputation gained is also affected by the following factors;
- If you are Human you will gain the 'Diplomacy' racial, adding 10% additional reputation
- Guild perks provide the 'Mr. Popularity' perk, which has two levels each adding 5% additional reputation (maximum of 10%)
In order to get solid numbers, the following questions need answers;
- What is your race
- What level is your guild
- Which instance are you clearing
Assuming a full clear, you should get the following reputation per clear of each instance, bare in mind that the instances with the highest reputation per clear may not be the fastest way to grind up a reputation, as this would need to take into consideration the time it takes to clear the instance:
Instance Name Reputation per clear
Ragefire Chasm 483
Deadmines 810
Shadowfang Keep Normal 548
Stormwind Stockades 515
Scarlet Monastery Graveyard 360
Scarlet Monastery Library 353
Scarlet Monastery Armory 287
Scarlet Monastery Cathedral 448
Uldaman 981
Scholomance 1261
Stratholme: Main Gate 737
Zul'Farrak 856
Stratholme: Service Entrance 917
Temple of Atal'Hakkar 2330
For the context of the question (fastest way to get reputation from Classic dungeons) I have excluded the long winded/windy instances (Wailing Caverns, Maraudon, etc) as what we're looking for is the fastest way to generate reputation. Seemingly the fastest instance to gain reputation out of the Classic instances is Sunken Temple. After the remodelling at the start of Cataclysm a large portion of this instance has been removed, leaving it as a single level instance capable of generating 2330 reputation per run which each run taking approximately 15 minutes on a level 60.
For completeness, here are the reputation values you can get per run out of a Wrath of the Lich King instance on heroic mode:
Instance Name Reputation per clear (HEROIC)
Ahn'kahet: The Old Kingdom 2300
Azjol-Nerub 1300
Culling of Stratholme 1700
Drak'Tharon Keep 2000
Gundrak 2250
The Nexus 2300
The Oculus 1600
Trial of the Champion 180
Violet Hold 1300
Halls of Lightening 2150
Halls of Stone 1850
Utgarde Keep 1950
Utgarde Pinnacle 2000
It is worth completely avoiding the likes of Trial of the Champion due to the lack of enemies present in the instance, clearing a combination of either Azjol-Nerub and Ahn'kahet: The Old Kingdom OR The Utgarde instances (Keep and Pinnacle) would probably be the fastest way to generate reputation, with these groups of instances having their entrances situated next to each other and being reasonably quick to clear.
Taken right off of MMO Champion
Profession Perks:
Mining: Toughness (+480 Stamina)
Herbalism: Lifeblood (+480 Haste)
Skinning: Master of Anatomy (+480 Critical Strike)
Tailoring:
Swordguard Embroidery (-180 Critical Strike, Hit or -200 Stamina; +1,000 Attack Power)
Lightweave Embroidery (+320 Intellect)
Darkglow Embroidery (-180 Intellect +750 Spirit)
Leatherworking:
Fur Lining - Strength (+320 Strength)
Fur Lining - Agility (+320 Agility)
Fur Lining - Intellect (+320 Intellect)
Fur Lining - Stamina (-170 Mastery, Dodge; +750 Stamina)
Blacksmithing: Socket Bracer & Socket Gloves
+320 Strength, Agility, Intellect or
+480 Stamina or
+640 PvP Power, PvP Resilience, Mastery, Critical Strike, Haste, Hit, Expertise, Spirit, Dodge, Parry
Jewelcrafting: Jeweler's Facet*2
+320 Strength, Agility, Intellect, Mastery, Critical Strike, Haste, Hit, Expertise, Spirit, Dodge, Parry or
+480 Stamina or
+640 1/2/3 PvP Power, 1/2/3 PvP Resilience
Engineering:
Synapse Springs (+320 Strength, Agility, Intellect)
Phase Fingers (+480 Dodge)
Incendiary Fireworks Launcher (Incendiary Fireworks every 45 sec)
Cloak : Permanently attaches a specialized folding assembly to a cloak, allowing you to deploy a goblin glider and fall slowly for 30 sec. The glider has some initial thrust and allows you to turn while falling.
The cloak can only be used once every five minutes and requires an Engineering skill of at least 500 to operate.
Belt : Permanently attaches overpowered nitro boosts to your belt, allowing you to greatly increase run speed for 5 sec. They rarely explode violently, so don't worry about that.
The nitro boosts can only be activated every 3 minutes and require an Engineering skill of at least 400.
Enchanting:
Enchant Ring - Greater Strength (+320 Strength)
Enchant Ring - Greater Agility (+320 Agility)
Enchant Ring - Greater Intellect (+320 Intellect)
Enchant Ring - Greater Stamina (+480 Stamina)
Inscription:
Secret Tiger Fang Inscription (+320 Strength)
Secret Tiger Claw Inscription (+320 Agility)
Secret Crane Wing Inscription (+320 Intellect)
Secret Ox Horn Inscription (+480 Stamina)
Alchemy:
Alchemist's Flask (+320 Strength, Agility or Intellect)
Mixology:
+320 Flask of Winter's Bite Strength, Flask of Spring Blossoms Agility, Flask of the Warm Sun Intellect or
+480 Flask of the Earth Stamina, Flask of Falling Leaves Spirit
Best Answer
They do attack horde players, however they are just scripted not to interact with quest mobs such as the onyxia attunement chain.