World-of-warcraft – How has WoW changed since Burning Crusade

world of warcraft

I stopped playing WoW during the good old days of Burning Crusade, mainly because I'd swapped guilds and stopped having fun when the new guild didn't really appreciate my prescence >.>

So a few RL friends have convinced me to return. I'm in the process of retrieving my account at the moment (since Blizzard somehow "lost" it and can't retrieve it without me sending in stupid forms and ID and things, but that's another story), so in the meantime, I'd like to know how things have changed, if at all?

My main was a level 70 hunter, had done all of Kharazan repeatedly, and some of Gruul's, and back the the good ole days of pre-BC, I had full Dragonstalker. YAY!

Best Answer

There's been a massive amount of changes. Obviously there are new zones, new battlegrounds, higher level cap, new skills, etc, but I'll try to cover the biggest changes as they will probably affect your character:

  • Two new classes, Death Knights and Monks.
  • New professions, including Inscription which affects every character through the addition of glyphs to modify your own talents and spells.
  • Completely redone talents: there are now only 3 talents to pick from for each tier (and there is a tier every 15 levels). This was instituted because a staggeringly high number of talent trees had almost identical builds. These new talents represent the minor variations from the stock builds.
  • Specialization (BM vs MM vs Survival) is now separated out from your talents. There are no longer "BM" talents or "MM" talents.
  • Removal of many statistics from items, e.g. attack power, spell power, and the addition of "mastery".
  • The Dungeon Finder makes running dungeons infinitely easier for DPS, as it is really quite easy to get pick-up groups compared to vanilla and TBC.
  • New raid difficulties:
    • LFR - dungeon finder, but for raids!
    • Flex - anywhere from 10 to 25 man raids. Bosses scale to howevery many you have. No more waiting for 2 more DPS - it just scales back the boss to make it a fair fight.
    • Normal 10 and 25
    • Heroic 10 and 25 (tougher bosses, better loot)
  • Badges of Justice/Valor replaced with Justice Points and Valor Points. Valor points mainly used for upgrading gear. For example, a 528 LFR piece can be upgraded to a 532 for 250 valor points, and again to 536 for 250 more.
  • The ability to raid in pick-up groups quite successfully in each tier.
  • Achievements.
  • Hunter specific:
    • No ammo (speaking as a fellow Hunter)!
    • No more "Bow Slot" (librums, totems, idols, wands). Bows and wands are now actual Main Hand weapons. So no more agil-staffs or polearms for Hunters!
    • Pet talent trees
    • Hunters use focus now, very similar to rogues energy.