In Mists of Pandaria, monks will have DPS, tank and healing specs. I know the monks are leather-wearing melee DPS, but I was wondering what DPS characteristics do they have:
- Is their resource limited?
- Is their resource generated by their own hits or does it generate automatically?
- Do their DPS start off slow and ramp up or can they DPS fully from the very beginning of a fight?
- Do they do lots of quick hits, ala rogues, or slower larger hits like Cat druids or some Warriors?
- Are they reliant on procs?
Best Answer
The Monk (DPS/Tank) resource system is much like the rogue resource system.
Monks have a pool of energy which fills automatically. Monks build "chi" points by using energy abilities.
Rogue combo points are on the target, while Monk chi points are on the monk (you don't lose them when you switch target). Rogue combo points go up to five and however many you have are fully spent when a finisher is used. Monk chi points go up to four or five and chi abilities cost one or two points.
Monks are on the 1 second global cooldown (same as rogues).
Here is a sample of Monk abilities:
Chi generating moves
Chi Brew (talent) - fills Chi to full (90 second cooldown)
Jab - consumes 40 energy, grants 1 chi (2 with stance). The name of this ability morphs with the equiped weapon. (example, it is called "Sever" with Axe equipped)
Chi consuming abilities
Monk's Mastery is called "Combo Breaker", which randomly makes the next Tiger Palm or Blackout Kick cost no Chi.