World-of-warcraft – WoW Healadin lvl 60-70: Gear, spec, glyphs and suggestions

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I recently brought my Paladin up past lvl 60 (using my usual solo-ing techniques).

I've decided I want to do the rest of this 'toon's leveling through random dungeon instances (as an experiment). Normally I don't like LFG PUGs (pick-up groups found through the newish "Looking For Group" interface) because they usually seem to be frenetic and impatient. (Yeah, my usual style could be described as methodical and almost sedately paced). So I'm somewhat less experienced with LFG PUGs than I am with other aspects of the game.

This Pally is dual spec'd (healadin/tankadin). When I've tanked it seems to work reasonably well. Feedback I get from others is generally positive and I don't seem to have issues with mana regen nor too many problem losing aggro (I can usually pull back the mobs that peel off of me before any clothie bites it).

However, when I'm trying to heal I'm apparently not doing so well. I got kicked from two PUGs in a row yesterday simply because I was having to drink after almost every trash skirmish. I was spending almost all my time doing Holy Light, Flash of Light and, in the latter case, keeping Beacon of Light on the tank. I was barely able to do any off healing and did almost no contribution to DPS.

Here's the exported talent build: Healadin Build: lvl 63

Currently I have major Glyph of Divinity, Glyph of Beacon of Light, and minor Glyph of Lay on Hands and Glyph of Blessing of Wisdom. My gear is a hodge podge mostly picked up from the AH on the same day that I leveled … though I'm favoring MP/5 where I have a choice. (GearScore 898 — +7657 armor, +88 str, +87 int, +41 manareg, +34 ap, +12 dodge, and so on).

When healing I have been using Concentration Aura and buff with Greater Blessing of Wisdom and Seal of Wisdom. (However, I'm suspicious of the latter of these buffs, no benefit unless I'm doing some melee).

So, my question is what would be some improvements I could make? What gear would be good for healing (and preferably not require me to mess with carrying around separate gear for tanking)? Are there better glyphs I should be using? Tweaks to my talent tree? Better buffs (including food buffs)?

As I said it appears that mana regen is my biggest issue … though I also feel like my casting time it too slow (haste rating?).

(Incidentally I'm willing to consider that the problem may have been those two tanks. I know everyone complains about tanks all the time. So I'm hesitant to blame it on them. However, they were both DKs and I didn't look at their gear or specs … but I don't think either of them were wielding a shield. Lvl 60/61 DKs are sorta fresh out of their starting areas and many of them seem to be much better at DPS and off-tanking than as primary tanks. It did feel like they were pulling way more trash at each skirmish than they needed to, and they would charge right from one skirmish to the next without checking my mana bar. I'm mostly here responding to their complaints that I was spending too much time drinking … looking for ways to improve on that).

Best Answer

As a Holy Paladin, look for gear that has Intellect (increases Mana pool), spellpower (bigger heals), crit and haste. don't specificially gear for MP5/spirit. Unforunately for levels 60-70, gear will be a hodge-podge. Look at cloth, leather and mail gear as well, as some of the pieces are better itemized for healing, then the plate items available from outland. Keep you divine plea up, and use judgement of light up to help your healing and keep your haste buff up. Switch to judgement of wisdom if you're mana is getting real low. Also decide if you want to spam Holy Light (more crit) or Flash of Light (more SP). Check out EltistJerks.com, their fourms have a lot of useful info on gearing, though it is aimed more at end-game raiders.