From Microsoft's official statement post-the E3 uproar, back on the 19th of June:
An internet connection will not be required to play offline Xbox One
games – After a one-time system set-up with a new Xbox One, you can
play any disc based game without ever connecting online again. There
is no 24 hour connection requirement and you can take your Xbox One
anywhere you want and play your games, just like on Xbox 360.
(their emphasis)
That "one-time system setup" includes an initial day one update of about 500MB that the console needs to download to be fully functional, but you don't need to sign in to your console or Xbox Live to receive that update, the console will find and download it as soon as it is first internet connected. (source: this was the first thing my Xbox One did yesterday after switching on and checking my wired internet connection, and before taking me through the initial set up of signing in and calibrating the Kinect).
Of course that statement was published under the name of Don Mattrick, then President of Microsoft's Interactive Entertainment Business, who has since left Microsoft to join Zynga, so I can understand anyone worrying if that statement is still true.
Marc Whitten, who is still, Microsoft's Xbox One chief product officer was interviewed by Kotaku, and this is what was said:
...your new Xbox console would have to connect online once in order to
do the things Microsoft described today. And then you can keep it
offline and play games without re-connecting to the Internet forever.
I don't believe that there has been anything since contradicting that statement.
(Addendum: it was briefly possible to pull down the day one patch on a PC and transfer to an offline Xbox on a USB stick, but Microsoft have just removed that facility from their website, and have said that Microsoft Support will take people through a manual update process if necessary)
Lots of optional apps and services do require an internet connection, but these are optional parts of the experience. Some examples:
- Skype requires an internet connection, so that it can do video
calling and messaging.
- Video streaming services, such as Netflix,
Amazon Streaming and Hulu, require an internet connection to stream
movies.
- Multiplayer gaming over Xbox Live requires an internet
connection to connect the players. Some future games may be multi-player only (eg Titanfall) and so won't work without an internet connection.
Reds are "hostiles".
If you're friendly with a faction that a ship is hostile to, they can show up red. If a ship is shooting at you, they'll show up red. If you shoot at a ship, they'll change to red (not sure if it's after they shoot back or immediate).
Assuming you're neutral (or better) and "clean" in a system, you can shoot at (and kill) a ship that is "wanted" and you can shoot back at (almost) anybody that fires at you first.
In other words, just because a ship is "hostile", it's not necessarily legal to fire at it. It's just likely to fire at you.
If you shoot at a clean ship, you will immediately get a (small) fine and become wanted (there will be a message about the fine in the upper right info area and a Wanted notification over your Fuel status area). Once you're wanted, it's legal for any ship to fire at you, and illegal for you to shoot back.
Probably what happened is that when you were firing at a wanted ship, one of your shots hit a clean ship, you became wanted, almost everybody became hostile, and you ended up with a large fine for killing a clean ship (or two or three of them?).
When you're in a crowded space, you really need to watch your shots and be careful not to hit any other ships. If you do unintentionally hit a clean ship, don't kill it (that will get a much bigger fine), don't shoot at any other clean ships, and run off to a station to pay off your fine/bounty quickly.
Note that ramming (or accidentally bumping) another ship counts as an attack.
Note that warning shots (firing but not hitting a ship) do not count as an attack.
Personally, I don't care for bounty hunting at nav beacons because they're so crowded and it's easy to accidentally hit a clean ship. I prefer to pick up a few tons of something reasonably expensive (look interesting to pirates with cargo scanners), and go for unidentified signal sources, being interdicted by pirates, or sitting in frame shift with the throttle low scanning ships until I see a wanted one that I can use my frame shift interdictor on. At the signal sources, it's common to find both pirates and a couple system authority ships, and in the other two cases it's likely system authority ships will eventually show up. However, when it's just a couple clean ships instead of a dozen, it's a lot easier to avoid accidentally hitting one.
In an anarchy system, there is no system authority and you can shoot at anybody. If you have a warrant scanner and warrant scan them before killing them, you can often get bounties redeemable in other systems.
If you're in a conflict zone, the rules are different. I think in that case, if you choose a faction (in the functions tab of the system/right panel) the opposing faction shows up red and there won't be any fines. I'm not sure, since the only conflict zone I've visited was one with only a single faction in it.
Best Answer
Still no idea of the cause specifically, but I have found that the following will allow me to continue mining without restarting the game....
After reboot of ship systems, refinery should be online without glitch, and will accept fragments again without triggering the glitch.
This has worked for me three times in a row, hopefully it works 100% for everyone else.