Ok, so I have a tier 4 scout, and its next upgrade takes like 5,000 EXP to research. So what would be the easiest way to earn that much EXP in a short amount of time?
Xbox – the fastest way to earn tank EXP in World of Tanks
world-of-tanksxbox-360
Related Solutions
The formula for calculating the effective armor rating in world of tanks is:
Armor tickness/cos(impact angle)
With an Angle of > 70% always leading to a ricochet, this leads to this table:
Impact Angle Effective Armour Thickness 0° 100% 10° 101.54% 20° 106.42% 30° 115.47% 40° 130.54% 50° 155.57% 60° 200% 70° 292.38% > 70° Ricochet
(source: world of tanks effective armor rating)
Which angle to chose depends a lot on the tank you're driving and how it is armored. But in general, having at least a slight angel towards your opponent is a good idea.
For example, if you're driving a tank with 100mm front armor and 80mm side armor, a 45% angle on both front armor would give you an effective front armor of 141mm and effective side armor of 113mm. In this example having the opponent hit your side at an angle would still give a lower chance of penetration than hitting the front armor at a straight angle.
However if the situation is the same, but the tank you're driving only has 60mm side armor this means the effective rating of the side armor would be 85mm, which means you're giving your opponent an opportunity at an easier penetration, in this case it would be still good to present yourself at an angle, but less than 45%. (a 30% angle in this case would give you 115mm front armor and 120mm side armor)
Premium tanks do get a credit bonus; it's typically 130% or more of what a similar non-premium tank would get (I arrived at this number by comparing premium tank income to non-premium tanks that have a 30% or more credit bonus weekend).
The main money makers are the tier 8 premiums; a good round in one of those can clear 100,000 credits (gross; typically about 60-80,000 net, depending on ammo and repair costs) on a premium account.
You can see a great chart here that shows, over the last 30 days, the net income (after accounting for repair, reammunition, and replacement of consumables used in the match) of all tanks in the game (as if they were played on a standard account -- the chart is adjusted to account for premium bonuses etc). Premium account holders will generally double this net income due to tank costs being fixed.
If you are buying a premium tank, it's usually a good idea to buy one that shares a nationality and type with tanks you are actively working on; for you, if you're working the American heavy line, I would recommend the T34. Its playstyle will be familiar, but more importantly you can swap the M6/T29/T32/M103/T110E5 crews into the T34 and use them in that tank without retraining them in order to increase the amount of crew experience they earn.
One warning: if you have not progressed beyond tier 6 in any tank, be aware that your experience may be frustrating at first, simply because you are coming up against much more capable tanks (and much more experienced players), so it may take you a couple of hundred games in the tank to start regularly having decent matches. It may be worthwhile to buy a tier 5 or 6 premium first, use that to earn credits, and then once you have reached tier 8 "naturally", buy a tier 8 premium if you need/want to.
Another good way to earn credits is to run tier 5-6 tanks (on a standard account; premium accounts can make money at higher tiers as well), especially ones that currently have an income bonus. For these tiers I would suggest the M4 Sherman (use the 105mm with HE ammunition), the PzIV (likewise), the KV-1S (whose damage potential outweighs its ammunition costs), the Hellcat, or any other tank at tier 5 or 6 whose playstyle matches your own.
Note that tank costs are usually dominated by ammunition costs, so a tank with cheap but effective ammunition will often make more money than one that does more outright damage but has more expensive ammo.
Finally, if you are aiming to maximize credit income, do not fire premium rounds unless it may be the difference between a win and a loss (wins get 150% bonuses on XP and credits). They are very useful for maximizing experience, but will destroy your net income unless used very sparingly.
Spotting damage is also very efficient (since it costs you no ammunition), so running scouts (if you're good at them) can be very effective at bringing in credits.
Edit 9/4/2014: As of 9/12/2014, premium vehicles will receive additional bonuses. All premium vehicles will receive 1.5x normal crew XP (making them even more valuable for crew training), as well as a tier-relative bonus to all XP earned in the tank (which will stack with the crew XP bonus). Lower tier premium tanks will earn a higher percentage bonus, although this will probably not be enough to make them better on a per-game basis than higher tier (and more expensive) premium tanks (simply because higher tier tanks earn more XP on average). Prior to this update, the Churchill III (premium tier 5 Russian heavy tank) was the only premium tank in the game with an XP bonus (of 1.35) -- it will keep this additional bonus after the update, so it will still be the best crew trainer at tier 5.
Related Topic
- What are the difference between tanks from different countries
- Low-tier battles with high-tier players
- How bad is AMX 13 F3 AM with weaker radio
- How to play a Tank Destroyer in World of Tanks
- What am I supposed to do if a teammate starts firing at me in World of Tanks
- World of Tanks – Good Strategies for Playing on Chaffee
- World of Tanks – Understanding Reload Time in World of Tanks
Best Answer
Damage dealt is the primary source of xp, damage dealt to higher tier tanks even more so. If you can damage enemy tanks, especially high tier enemies, you'll get xp. If you can't damage enemies, the next best bet, especially in a tier four light is to assist allies in doing damage. The two ways to do this and get credit are to track enemies that receive damage while tracked by you, or to spot enemies that allies who otherwise wouldn't be able to see shoot while lit by you. Working in coordination with your teammates is essential for getting assistance credit for the damage they do, but by lighting enemies you can get significant xp.
Another option is to take a path that doesn't go through a tier four light, because if the matchmaking for them is as bad as in the PC version, it's often easier to not go up against so many high tier tanks (tier fours got matchmade as dedicated scouts in higher tier matches).
Other than focusing on xp generation, another very important thing for playing well and maximizing xp gain is to know when a risk is worth it and when you should really be preserving your hp. Health is a resource to manage, and light tanks can do considerably better in the later game, when enemies are alone.