Is it random? Does your presence/alertness bar have any impact on whether Templars will try to dismantle the zipline?
Xbox – What causes Templars to try to knock down the ziplines
assassins-creed-revelationsxbox-360
Related Solutions
I don't think the ban wave is something you can predict by date. Keep in mind that Microsoft isn't just banning any player, they're specifically banning players that they can reliably detect mods on.
Mods vs. Microsoft is a back and forth game. The community releases a mod that is "undetectable" and some time later Microsoft develops a way to track it. Sometimes it can be tracked with current software, other times it requires a mini dashboard update before Microsoft can detect it. But they will eventually find a way to detect it.
Once that system is in place, Microsoft starts collecting accounts to ban. Traditionally, Microsoft has held on to these accounts until just before a big launch, as was the case with Halo: Reach. Maybe they think banning right before a big game is going to get you to go out and buy a new console?
However, there's no guarantee that Microsoft will ban people before any given game release. It depends on the cycle: is there a Mod that is gaining in popularity? Has Microsoft had the time to develop a reliable detection method for the most recent mod? No one knows for sure, but the best way understand where we are in the cycle is to keep tabs on the modding community forums.
From this crafting guide:
Bomb Effects
Caltrop – Caltrop Bomb (Tactical) – Slows and stuns enemies by covering an area of ground with metal spikes. Perfect for stopping pursuits and blocking narrow paths. Ezio is not damaged by caltrops.
Lamb’s Blood – Blood Bomb (Tactical) – Sprays blood in an explosion, causing fear and panic. They incapacitate, but for only a short amount of time.
Shrapnel – Splinter Bomb (Lethal) – Sprays shards of metal in all directions, hurting or killing anyone caught in the blast. Like a modern frag grenade, beware of killing civilians.
Salt of Petra – Smoke Decoy (Diversion) – Releases a thick smoke that draws guards to it. Useful for luring guards and breaking their line of sight. Less noisy and more discreet than other diversions.
Phosphorous – Smoke Screen (Tactical) – Blinds victims with a bright flash and creates smoke that breaks line of sight. Enemies caught in the smoke are easy to kill, and Ezio can see through the smoke with his eagle vision.
Datura – Datura Bomb (Lethal) – Releases a cloud of poison smoke that hurts and incapacities anyone caught by it. Beware of killing civilians, the effect is similar to the Poison Dart.
Coal Dust – Thunder Bomb (Lethal) – Creates a powerful explosion, it is less powerful than other bombs, but will stun and disable anyone not killed in the explosion.
Skunk Oil – Stink Bomb (Diversion) – Drenches anyone with a strong stink caught in the blast, very useful for separating targets from crowds or other guards. Any guard caught in the stink will stop until the effect has worn off.
Sulfur – Cherry Bomb (Diversion) – Pops with a loud noise, and attracts guards from far > and wide to investigate the noise.
Pyrite Coins – Gold Bomb (Diversion) – Like throwing coin on steriods, the explosion will spray an area with coins, any citizen will become hostile to guards coming to investigate, creating a big instant crowd and diversion.
Bomb Casings
Fuse Shell – The default casing, it bounces off surfaces or NPCs and explodes after three seconds. The extra time can be useful for escaping and hiding before the bomb goes off.
Impact Shell – Explodes on impact with an NPC or surface. If you need an immediate > explosion, use this casing. Best used for lethal bombs, where you’ll rarely need to set a killer trap, or just need to defeat a large group quickly.
Trip Wire – Explodes when enemies walk near, a perfect casing for setting traps. Set these on guard patrol routes.
Sticky Pouch – Sticky to any surface of NPC it lands on, then explodes after five seconds. The delay helps Ezio escape, and being able to land a bomb on a specific target means you always know at least one of your intended targets will be caught in the blast.
Bomb Gunpowder
Indian Gunpowder – 2 meter blast radius. Best used for precision attacks where you need to limit civilian casualties.
Arabic Gunpowder – 3 meter blast radius. Medium, for when you need a slightly larger effect on your targets.
British Gunpowder – 4 meter blast radius. Best used for large groups, save these large blasts for tactical bombs that limit civilian death.
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Best Answer
I've seen these guys all over, generally in zones still controlled by the Templars. It never occurred to me that they were trying to dismantle the ziplines - they just seemed to be working on them in some way. It made sense in my head since these Templars always seemed to be working on the tops of ziplines while regular guards always seemed to be stationed at the bottoms of ziplines (so that I could assassinate them more conveniently).
To answer your question, I imagine that when Templars control a zone, they know Assassins might try to gain access via zipline, so they try to destroy it. But as far as I know they never get far enough to actually disable a zipline. I think it's just a visual cue to let you know that you're in a Templar-ridden area and that they want to disable your ability to move around.