Are there any advantages that grant you a pocket dimension

gurps-4e

Recently I saw a fantasy race that has a pocket realm that grows alongside them and accessed through an item they are attuned to. From what I know GURPS is known to be 'The TTRPG that has rules for creating everything' but I can't seem to find an advantage that would accomplish such a thing beyond maybe jumper. The thing I have in mind is basically a realm that grows as the character accrues points and can only be entered by the character or their partner and has a fixed entry point. Is there such an advantage or limitations to jumper that could accomplish this?

Best Answer

This was comprehensively written up by Christopher R. Rice in his article "Lord of Your Own Domain" in Pyramid #3/63 Infinite Worlds II.

It uses an additional form of Jumper, so you were on the right lines, with a large number of special enhancements and limitations for customising your pocket universe. There are also modifiers for the Control, Create, and Warp advantages, notes on particularly applicable disadvantages, a new Power, "Domain", psionics versions of these abilities, campaign guidance, adventure seeds, and a sample NPC.

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