Are there any ways to reduce the market price of magic items

dnd-3.5emagic-itemspricing

By RAW the only thing I know of that reduces the market price of magic items is the 10% or 30% discount item restrictions in the creating magic items section of the Dungeon Master's Guide page 282. Is there anything else that explicitly effects the market price of magic items?

Everything else I can find is about reducing the cost of creating items rather than the market price. Only one of those explicitly states that the market price doesn't change (the affinities granted by weapon/armor templates in the Dungeon Master's Guide II page 274). Should we assume any such creation cost reduction that doesn't explicitly state the market price doesn't change does affect the market price? Or not?

The market price is generally accepted to be twice the creation cost. Realistically if you could create items for less than your competitors you wouldn't necessarily sell them for less, mostly depending on supply and demand. But D&D's economy in no way is, or attempts to be, a realistic market.

In any case, if there is more than one way, how would they stack, if at all?

Best Answer

Feats providing market price discounts

Except in the last case, each of the following feats provides the creature that possesses it a market price discount on magic items. The last feat must be possessed by the magic item's creator instead.

  • The Greyhawk regional feat Celestial Scion (Torquaan) (Dragon #315 52) "allows you a 10% discount on all purchases made anywhere the influence of House Torquaan is known," therefore applying pretty much wherever the DM says it does. Unlike the rules for regional feats in the Forgotten Realms campaign setting that were updated by the Player's Guide to Faerûn, Greyhawk regional feats can be taken by anyone who has a feat slot open and at least 2 ranks in a specific Knowledge (local), in this case one or more of Knowledge (Ablissa, North Kingdom, or Solnor Compact local). Still, this feat is limited to 1st level characters.

  • The general feat Favored (criminal guilds) (Cityscape 61, 87) gives a creature a 5% discount on magic items the creature purchases from the guild, but a particular minor magic item is available only 50% of the time, a particular medium magic item only 25% of the time, and a particular major magic item only 10% of the time. When the guild's inventory is updated is unmentioned by the text; ask the DM. Also, goods purchased through the criminal guild are illegal or stolen, and this can be a problem.

  • The general feat Favored in Guild (Complete Psionic 51) for the criminal guild Gnawbones (Waterdeep: City of Splendors 56–7) or the special guilds the Harpers (73–4) or Tel Teukiira (75–6) allows the character to purchase a magic item with a market price of 50,000 gp or less at 75% of market price… once per character level.

  • The Forgotten Realms regional feat Mercantile Background (Player's Guide to Faerûn 41), among other benefits, allows a creature to, "[o]nce per month,… buy any single item at 75% of the offered price." It is available to 1st-level dwarves from the Sword Coast or the Darklands section of the Underdark; gnomes from Lantan or the Northdark section of the Underdark; halflings from Amn; and humans from Amn, the Lake of Mists section of Hordelands, Lantan, Sembia, Tashalar, Tharsult, Thesk, Turmish, the Vast, or Waterdeep, or as a Shou Expatriate.

  • The ceremony feat Ritual Transference (Player's Handbook II Web enhancement "Magic Items: Transferring XP Costs") in its Special, in part, says, "If you are commissioning the creation of a magic item from an NPC with this feat (for which you are providing spells), a discount consistent with your contribution and type of magic item is subtracted from the final market price (see Table 7-33: Estimating Magic Item Gold Piece Values, page 285 of the Dungeon Master’s Guide)." Thus a creature can commission a magic item from a creator who possesses this feat then help that creator create the commissioned magic item by casting spells. Doing so entitles the creature to a discount on the commissioned magic item's market price.

    This is the best way of getting a market price discount on magic items, but this way does require pretty much moving in with the creator while the magic item's being created and casting spells to assist in the magic item's creation. Further, the DM may not have incorporated these obscure rules into the campaign setting.

Skills

  • Diplomacy: "When discussing the sale of an item or service, you can attempt to lower the asking price with a Diplomacy check made to influence NPC attitudes…. If you… adjust the vendor’s attitude to helpful (most vendors begin as indifferent), the vendor lowers the asking price by 10%" (Complete Adventurer 98–9 and link added).

Organizations

  • Nightsong Guild: "Many places of business in the city offer 10% discounts on services, goods, and equipment to Nightsong Guild members" (Complete Adventurer 178).

Note: It's unlikely given its provenance that the DM will allow the feat Guild Discount (Planewalker Web article "Guild Discount"), and it's pretty specific anyway. Thank you, Peregrine Took, for having me look at Complete Adventurer. Thank you, Prevarications, for the suggestion of the feat Mercantile Background.

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