Best base class for a homebrew subclass inspired by Doric from the movie

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A lot of D&D fans have noted that, unlike how Doric’s Wild Shape is presented in Dungeons & Dragons: Honor Among Thieves, D&D druids have almost never had the ability to transform into owlbears, certainly not in the latest edition of the rules. There are a number of other discrepancies, like the fact that she can switch from one form to another without stopping in her regular tiefling form, and also that she is not a spellcaster and

cannot attune the helm of disjunction.

Obviously, the movie wasn’t really following the rules anyway (the slowly-expanding time stop isn’t a thing, I don’t know what that thing on Simon’s hip was, etc.), so no critique of the movie—but it did get me thinking.

Prior to the movie, we had a question about balancing a druid turning into an owlbear and the like, but now that I’ve seen it, I’m fairly sure—despite the fact that she was called a “druid” in the movie—the druid class isn’t the best fit for Doric. One can imagine a druid circle like Circle of the Moon but that allows owlbears, perhaps instead of elementals, as suggested in the top answer to that question, but that doesn’t really capture the character that Doric is in the film.

So what I’m imagining instead is a subclass for some other class, that says you learn Druidic and count as a druid socially, and gives you a version of Wild Shape perhaps even better than Circle of the Moon’s (allowing creatures like owlbears, allowing multiple repeated shifts in quick succession, etc.)—but on a class without spellcasting. There’s precedent in D&D for that, in the master of many forms from the Complete Adventurer supplement for the “v.3.5 revised edition” of D&D (though even that, oddly enough, couldn’t turn into an owlbear).

The question is, where to put it? It has to be a class that has fairly-powerful subclasses, and that doesn’t have spellcasting. I’m leaning towards Monk, just because of the shared Wisdom focus and because the subclass could allow Martial Arts to apply to claws and the like. But I’m not super-familiar with 5e, particularly on a meta level like this where you are finding the right platform for this concept, so I’m interested in the expert opinion of this site on the subject. A good answer will not just offer a suggestion, but back it up with analysis of how these ideas fit into the base class and how they would compare with existing subclasses for that class. A sketch of what the subclass would look like seems like a good idea, though obviously this isn’t the place for fully developing (and playtesting) the subclass here.

Best Answer

The Path of the Beast Barbarian is already pretty close to what you're looking for.

Having played a Path of the Beast barbarian, and reading through what you're looking for, I'm comfortable suggesting a Path of the Beast Barbarian, with thematic reflavoring to fit your desired theme. Flavor wise, it's pretty close:

Barbarians who walk the Path of the Beast draw their rage from a bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian.

Such a barbarian might be inhabited by a primal spirit or be descended from shape-shifters.

For features, you've got the generic barbarian suite, and the 3rd level feature, which serves as the foundation of the rest, looks quite a bit like the Wild Shape style feature you're after:

When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal.

The 6th level feature expands your utility, giving you a choice of improving your Climbing, Jumping, or Swimming abilities while in your beast form.

The base Barbarian is a suitable scaffolding for your subclass.

Where Path of the Beast and Rage are notably lacking is duration. Wild Shape lasts a number of hours equal to half your druid level. Rage lasts one minute. But you asked for a class to serve as the scaffolding for a new subclass: barbarian is it. The base barbarian features are already on theme for a hard hitting, martial-focused druid-like character, with features like Unarmored Defense, Feral Instinct, and Danger Sense. With Rage being the Barbarians primary gimmick, I think it's a great candidate for wholesale replacement with a more robust Wild Shape-like feature than the one found in the Path of the Beast. One advantage here is that the features' action and resource economies are pretty similar. Rage and Wild Shape are both bonus actions, and Wild Shape is "twice per short rest", while Rage is 2-6 times per long rest, scaling up with level.

Overall, I think substituting Wild Shape in place of Rage will be a pretty even trade. Many of the base barbarian features interact with Rage in some way, and would just need to be tweaked to interact with the new Wild Shape feature.