Yes... sort of.
You may add your sneak attack damage if your attack required making an attack roll. This includes attack rolls made with spells or thrown weapons. Clearly, sneak attack works with Aether Kinetic Blast.
Now let's factor in Delay Blast. Delay Blast does not alter the fact that you're making an attack roll; it only alters when that attack roll is made. As long as you're within sneak attack range (usually 30 ft), you can add sneak attack damage to the blast damage.
However, I don't think it quite works the way you're describing. Let's assume for the sake of argument that your GM agrees a shuriken can "stick" to the target (this isn't really defined in the rules, but ok). Delay Blast does not say you make the attack roll now and the blast happens later; it says "the kinetic blast takes effect" during a later turn. This includes the attack. So it doesn't turn your shuriken into a time-bomb; think of it as your kineticist charges the shuriken with kinetic energy, and a short while later the shuriken hurls itself and deals sneak attack damage.
This works, but probably not the way that you want it to.
Let's start by looking at the relevant portion of Double Slice:
Requirements You are wielding two melee weapons, each in a different hand.
You lash out at your foe with both weapons. Make two
Strikes, one with each of your two melee weapons, each using your
current multiple attack penalty...
You are holding a melee weapon that doesn't require two hands in one hand and you are wearing a gauntlet on the other hand. Now let's look at what qualifies as Wielding:
Some abilities require you to wield an item, typically a weapon.
You’re wielding an item any time you’re holding it in the number of
hands needed to use it effectively. When wielding an item, you’re not
just carrying it around — you’re ready to use it...
You are holding the one-handed melee weapon with one hand, and the gauntlet is being worn on your other hand. You have met the requirements for wielding both the one-handed melee weapon and the gauntlet, and thus have met the requirements for Double Slice.
The gauntlet has the Free-Hand trait:
This weapon doesn’t take up your hand, usually because it is built
into your armor. A free-hand weapon can’t be Disarmed. You can use the
hand covered by your free-hand weapon to wield other items, perform
manipulate actions, and so on. You can’t attack with a free-hand
weapon if you’re wielding anything in that hand or otherwise using
that hand. When you’re not wielding anything and not otherwise using
the hand, you can use abilities that require you to have a hand free
as well as those that require you to be wielding a weapon in that
hand. Each of your hands can have only one free-hand weapon on it.
This allows you to use your gauntlet hand for actions that require a free hand, such as Grapple, Snagging Strike, or Combat Grab. However, performing a Double Slice after a Grapple or Combat Grab will end the effects of the previous action, due to this section of the Free-Hand rule:
You can’t attack with a free-hand weapon if you’re wielding anything in that hand or otherwise using that hand.
Grapple states:
You attempt to grab an opponent with your free hand.
(Emphasis mine)
Similarly, the wording for Combat Grab is:
If the Strike hits, you grab the target using your free hand.
(Emphasis mine)
These highlighted sections clearly indicate that your free hand is now being used or occupied, which prevents you from being able to attack using that hand. You may have met the requirements for Double Slice, but the specific rule that your Free-Hand weapon cannot attack while being used is overriding the more general rule that you can Strike with each of your weapons (in accordance with Pathfinder's Specific Beats General game convention).
In order to be able to use Double Slice, you would have to Release whatever you're holding with your free hand as a free action, ending the effect of the Grapple or Combat Grab.
Your Grapple or Combat Grab would end, but not your Snagging Strike
The Snagging Strike action has no such limitations within its wording, however, which means that you can, by RAW, use it and then Double Slice while keeping its effects. I'd like to imagine that a fighter grabs, tugs, and releases a creature while using this action, using several small grabs that don't rely on keeping a continuously hold. While the creature is within your reach, you can keep it off-balance for the duration.
Best Answer
An impulse junction only triggers when you use an impulse that takes two actions or more.
Deflecting Wave takes a reaction, which is not two actions or more, so is unaffected by the water kineticist's impulse junction.