Can I use Metamagic transmutation on Chaos Bolt

damage-typesdnd-5emetamagicspells

Was wondering if it is possible to use metamagic to transmute the damage type of chaos bolt.

Sorcerer Metamagic gives a number of options for modifying spells, Transmuted Spell reads:

When you cast a spell that deals a type of damage from the following
list, you can spend 1 sorcery point to change that damage type to one
of the other listed types: acid, cold, fire, lightning, poison,
thunder.

Technically speaking chaos bolt "deals a type of damage" listed. However,
chaos bolt can also deal other damages and may at the time of casting (as it is randomly determined).

Chaos Bolt

You hurl an undulating, warbling mass of chaotic energy at one
creature in range. Make a ranged spell attack against the target. On a
hit, the target takes 2d8 + 1d6 damage. Choose one of the d8s. The
number rolled on that die determines the attack’s damage type, as
shown below.

So my question:

  1. Does chaos bolt qualify for transmutation?

  2. Does chaos bolt always qualify for transmutation even if you roll something not listed? (Its a bit unclear if the spell has to 'be able to deal' the damage or has to actually deal damage in order to be transmuted).

Best Answer

Transmuted spell reads:

When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

When you cast a spell, you can choose to spend the points.

However Chaos Bolt says:

On a hit, the target takes 2d8 + 1d6 damage. Choose one of the d8s. The number rolled on that die determines the attack’s damage type, as shown below.

At the time of casting you do not know the damage type of Chaos Bolt, so it is not possible to transmute the damage type as it does not qualify for this metamagic.

As always, ask your DM. They may allow you to come to some compromise.

Spells take effect when they are cast

In the rules for spellcasting they state:

In casting a spell, a character carefully plucks at the invisible strands of raw magic suffusing the world, pins them in place in a particular pattern, sets them vibrating in a specific way, and then releases them to unleash the desired effect--in most cases, all in the span of seconds.

You cast a spell -> the spell takes effect.

The effect of the spell isn't part of the casting, it's the result of the casting.