Can the Command spell force a character to Teleport

dnd-5emovementspells

Specifically, the Flee command states:

Flee. The target spends its turn moving away from you by the fastest available means.

While I would normally suppose "the fastest available means" would suggest that the character dashes, I was wondering if this would also take into account racial, class, and optional feats, as well as magical items?

For instance, an Eladrin would be forced to dash as an action to get an additional 30ft and use Fey Step for another additional 30ft. Or a level 6 Shadow Monk with the Cape of the Mounteback would have to use their movement speed of 45ft, their cape as an action for +500ft, and their Shadow Step for an extra +60ft.

To me, this feels a little overpowered for a level 1 spell, especially considering that these are mostly limited skills that invoke much higher spells and abilities, but I cannot help but wonder why WotC would word it so openly if they did not account for these being used?

Best Answer

Yes, command them to “Teleport!”

"Teleport" is also a verb. It does not violate any of the spell's conditions.

If “Flee!” would force them to teleport I find less clear. Teleporting is not really “moving away”: there is no movement, only instant transport. They are not spending their turn moving, they are casting a spell or activating an ability. I do not think that would work.

It's a good idea to agree with your DM outside of a game session how they handle command words, to avoid unpleasant surprises - see this answer by Kirt for much more detail on this.

Related Topic