False appearance and hiding mid combat

combatconditionsdnd-5emonstersstealth

As per the title, I'm having a hard time to understand how these two abilities interact, more specifically in a case of a homebrewed monster that can blind creatures that failed a save. It goes as follows:

  • the monster uses its ability.
  • the 2 PCs failed the save and were blinded.
  • the monster used this opportunity to hide, as while motionless it's indistinguishable from the nearby terrain.

Now, at the time I ruled as I saw fit, but now I'm having trouble to actually understand how this should work in a more RAW view. On one side, the creature technically could just lay down and that would be it, as it'd become indistinguishable from the environment around it and effectively hidden. However, the monster is still not hidden, and so the players are still aware of its location and can hear if it moves to another place to become motionless, requiring it to succeed on a stealth check in order to successfully change its position before becoming motionless, which is the way I ruled.

With that said, rules as written with little to no added common sense, can a creature with false appearance simply conceal itself anywhere as long as its in an environment where its ability can work? Does it need to succeed at any stealth attempt to "hide" (and I use the word loosely here because false appearance is more about not being recognized rather than not being seen at all) from other creatures using its false appearance skill?

Best Answer

False appearance works more like a disguise then hiding

You didn't give the precise text of the monster's abilities, but based on your description, I infer that you have based the monster's "False Appearance" trait on the wording of one of the many official monster stat blocks with a trait of the same name. Let's take the Awakened Tree as an example. The tree has the following ability:

False Appearance. While the tree remains motionless, it is indistinguishable from a normal tree.

When an awakened tree remains motionless, it is not hiding. It remains plainly visible, so it cannot be hidden. Instead of obscuring the location of the awakened tree, this ability causes creatures who see the tree to wrongly recognize it as an ordinary tree, much like a disguise self spell might cause someone to wrongly believe that an arcane trickster rogue is a town guard. Although the False Appearance trait is actually better than a magical disguise, because unlike disguise self, False Appearance doesn't allow an observer to notice the ruse with a successful Investigation check.

So, let's analyze your scenario. The PCs were temporarily blinded, which means that the monster, regardless of its appearance, was unseen by those PCs and could attempt to hide. In this instance, "hiding" probably means remaining silent while moving to a new location and then holding still. If the monster succeeds on its stealth check, then while the PCs are still blind, they cannot hear where the monster has moved to and are now unaware of its exact location. When the PCs finally regain their sight, they can now see the monster, but they can't necessarily recognize it. Obviously, if they were fighting an awakened tree in the middle of a grassy field, there would be no doubt that the motionless normal-looking tree in front of them is in fact their enemy. On the other hand, if they were fighting in a quarry against a monster that has the false appearance of a rock, then unless they previously memorized the position and appearance of every rock in the area, they probably can't tell at a glance which one is the enemy and which ones are just rocks.

At this point, depending on the circumstances, you might allow a PC to make an intelligence check to recall the positions of all the nearby rocks so they can tell which one is out of place, or you might allow them to make a Survival check to locate the monster's tracks to lead them to the correct rock. Either way, it would probably require their action to do so, but if they succeed, then they could point out the enemy to the other PCs. Alternatively, perhaps one of the PCs has the Keen Mind feat, in which case they would simply remember where all the rocks were before they were blinded and easily identify the odd one out, in a rare instance of Keen Mind being directly combat-relevant. To summarize, if the PCs want to determine which rock is the enemy, they will have to use information other than the enemy's appearance, because the False Appearance trait specifies that the monster is "indistinguishable" from the type of object it is imitating, so simple visual inspection cannot reveal the disguise.

Again, we can draw an analogy to a disguise spell: suppose our arcane trickster rogue is trying to evade a guard. They could run around a corner, thus becoming unseen, and then cast disguise self and walk into a crowd. If you as a DM know how you would handle this kind of situation, you can apply similar rulings to the case of a monster trying to hide in plain sight using False Appearance.