How does a character change position (“move”) between ranges

dungeon-worldmythos-worldpowered-by-the-apocalypse

How does a character change position between ranges?
e.g. "move" near to far

… appreciate that "move" is a key word in Powered by the Apocalypse (PbtA)

Appreciate this question is very basic, but I'm very new to PbtA

Best Answer

You move by moving.

OK, I'm being cheeky, but it's really that simple. In Dungeon World (and Apocalypse World, though I am much more experienced with the former), to do something, you say that you do something. Now, this might trigger moves; that is a conversation your table needs to have after you've declared your intention to move (and described how you do it). Is your opponent a trained spear fighter and you are wielding a dagger? This probably triggers "Defy Danger", because that move's trigger is the following:

When you act despite an imminent threat or suffer a calamity

The imminent threat here being "you get stabbed before reaching the enemy." Depending on the result of that move and what you do afterwards, you might also trigger other moves, but that is up to your description (and in some form up to the GM).

If your enemy were simply an inexperienced peasant with a pitchfork and you a dagger wielding rogue, you might not even trigger "defy danger", because there is not even an "imminent threat", but this is up to your table (and your GM) to find out.

Limitations

If you come to these games from more traditional games, e.g. Pathfinder or DnD, you might be used to limitations to your movement speed, e.g. a specific number of meters/feet per round. In Dungeon World, these limitations don't really exist. First of all, there are no turns in combat; the narrative (and by extension the GM) determines who will act next. Any limitation to how far you can move is also only limited by the fiction. If you move a long distance, the spotlight might move to a different character before you arrive, but maybe not. Is your character lightly armored and really fast? You might reach the enemy before the Fighter, who is clad in plate armor, does. All of this will be determined by the fiction and thus by the players (which includes the GM).