Ed Greenwood thought it was a catchy nickname.
Waterdeep, also known as the City of Splendors or the Crown of the
North, was the most important and influential city in the North and
perhaps in all Faerûn.
The city was the hub of trading from the mineral-rich lands to the
north, the merchant kingdoms of Amn and Calimshan to the south, the
kingdoms of the Inner Sea to the east, and the sea kingdoms and
traders to the west. Waterdeep's authority extended between thirty to
forty miles from its walls.
Waterdeep was named for its outstanding natural deep-water harbor, and
the city that grew up at this site became the commercial crossroads of
the northern Realms. More than 100,000 people made their home in
Waterdeep
Beyond that, it was the appellation chosen for the 2e campaign setting material published for the forgotten realms. Ed Greenwood is the original creator of the Forgotten Realms setting, and thus he can call it whatever he likes.
My copy of the 1987 Forgotten Realms Cyclopedia names Waterdeep as "the City of Splendors." It's the largest population center, a mercantile capital, and at 100,000 holds more people than all of the cities of Cormyr. (p. 87, Cyclopedia, Forgotten Realms, TSR, 1987, AD&D 1e).
As to cities branding themselves to attract attention or to brag on themselves, see Chicago being called "the City of Big Shoulders" and "The Windy City," New York City being called "The Big Apple1" or "Capital of the World" and Paris calling itself "City of Light." Also worth noting that Imperial Rome referred to itself, as caput mundi, meaning "Capital of the World." (Thanks @KRyan). To this day it is often called "the eternal city." (Thanks @Rad80).
1 As @KRyan helpfully points out ... New York City has also been named with other aliases, to include The City That Never Sleeps, Empire City, and Gotham among other things. Given that New York (the state) is called "The Empire State" ...
Let me preface this by saying the while I have Mordenkainen's I have not read this portion, and the following is based on 20+ years of reading novels and the such based in the Forgotten Realms.
Dwarven Clans are loosely based on the concept of Scottish Clans, and should be seen more like tribes than a large family group. A Clan is a collection of loosely related families, wherein one family has prominence as the the head and protector of the group. The Clan is typically named after the head family but exceptions exist.
Strongholds and cities are functionally the same thing for dwarves and are treated like nation City-States. He head of the Clan is a King and future leaders typically come from his bloodline. Families are loosely related to one another but the larger the populace is the more diverse this can become. But typically this strongholds host more than enough of a population to marry completely internally, and indeed many strongholds were isolated from one another for long periods of time.
WARNING: Spoilers ahead for some of the Drizzt series.
Mihtril Hall is a good example of this in action. Clan Battlehammer were the ancestral occupants of the city, but were driven out and at some point (and suffering significant loss of population) migrated north to Icewind Dale. They remained isolated from other dwarves for 200 or so years before they managed to return to Mithril hall. So in this time they would have had to marry exclusively internally.
Clans typically did not live with other Clans in a single city, but places like Mirabar would have individuals from several Clans, but observed a different government type (the city was shared with humans as well).
As for surnames, individual dwarven families had their own names, which may or may not indicate their Clan. Bruenor Battlehammer was the King of Clan Battlehammer, and his family was the head of the Clan for generation unto that point, however he passed the Kingship down to his next of kin Banak Brawnanvil, who was his cousin but not part of the head family, his heir Connerad Brawnanvil would sometimes add Battlehammer to his surname for formal events (as he was related by blood to the head family), but mostly kept his primary name. At this point the main bloodline not longer existed, but the Clan remained Battlehammer, despite no Battlehammers existing within it.
All dwarves of the Clan would consider themselves as "Battlehammer Dwarves", e.g. Banak Brawnanvil of Clan Battlehammer. So their Clan was also their national identity.
TL:DR
Clans are collections of loosely related families, or families with a long shared history (similar to tribes). They became City-State Kingdoms and had populations capable of self-sustaining but also intermarried with other clans. Clans typically did not share cities, and individual families often had their own surnames, though the Clan had the name of the head family.
Sometimes families would also refer to themselves as a clan, so that can become confusing. Also I can not think of any specific inter-clan marriages, but I would assume they do happen, but intra-clan marriages certainly seem to be the norm.
Additional Note: It should be noted that sources like Mordenkainen's are setting-agnostic and as such would only have the most basic concepts of the culture for any specific race. Dwarves had cultural differences between different sub-races, and especially between different settings. The information provided in my answer is Forgotten Realms Shield (Mountain) Dwarf specific. Setting specific info may also contradict information provided in more generic sourcebooks.
Best Answer
Assuming the size of the city (particularly the city walls) haven't changed since 2nd Edition, I pulled up the Forgotten Realms Interactive Atlas.
It does come with a distance measuring tool, but only for straight lines (no polygons/paths). And then there's extra error depending on how you measure the coastline or just the point where you place one click and the next one. On the plus side, it's vector based without perspective, so the error should be less than those from raster images. All in all the error should be reasonably low.
My measurements come up at a perimeter of 9,543 feet.