How to make sure that I’m falling alongside someone who unintentionally falls during combat

dnd-5efalling

Reflecting on the old and new (due to new rules in Xanathar's…) answers here about the distance someone falls, I'm trying to brainstorm how to make sure I fall alongside someone else during combat who hasn't intentionally fallen.

Let's say we're fighting a Roc while balancing on a tightrope and the Roc cleverly shoves one of us to our doom. If the fall speed was slow, or if fall speed was spread out over the round, I think I could catch up to someone (with appropriate shenanigans, like Misty Step or Far Step). But Xanathar's says:

When you fall from a great height you instantly descend up to 500 feet. If you're still falling on your next turn you descend up to 500 feet at the end of that turn.

The instant descent has got me stuck. I suppose I can take a readied action each turn, and then use my reaction to jump off the rope as soon as one of my companions falls. And of course if I have Feather Fall I can slow their descent, but I flunked out of the wizard academy by trying to have a demon take care of every obstacle in my final exam instead of casting a spell myself.

Is my companion doomed to a splattery death?

Best Answer

If this is important at your table, make your own rulings

The rules as written to not simulate falling with any degree of accuracy because a) long falls don’t happen that much, b) when they do, the rules are mostly ok most of the time.

However, in the real world, when you fall, you fall really, really fast - 1,000 feet in the first 10 seconds as you speed up to belly down terminal velocity and then 5 seconds for every 1,000 feet. So the TCoE rule gives a falling speed less than half what actually happens.

By changing your attitude, you can change your velocity both vertical and horizontal. You can increase the rate of descent by between 20 and 45% by doing this. A 1 second (round) head start will take 3-4 seconds (rounds) to make up.

So if you know what you’re doing, react quickly enough and have enough air (time) to work with you can catch up to your companion.

Now, go and work out the rulings for what you want to achieve.