In homebrewing a subclass on D&D Beyond, how to add a feature that does extra damage based on an ability score modifier

dnd-5ednd-beyondhomebrew

I'm adding a version of the UA Phoenix Soul sorcerer to my homebrew stuff, and I'm a little perplexed when it comes to adding damage for Mantle of Flame.

The relevant text of the feature reads:

Any creature takes fire damage equal to your Charisma modifier if it hits you with a melee attack from within 5 feet of you or if it touches you.

Whenever you roll fire damage on your turn, the roll gains a bonus equal to your Charisma modifier.

In trying to add both of these features, if I select Modifier Type "Damage," then there doesn't seem to be an option to add a character's Charisma modifier. If I select Modifier Type "Bonus," there's a Charisma modifier option, but there doesn't seem to be a way to indicate it's damage.

How do I proceed?

This is probably all very obvious and I'm missing something right in front of my face, but I'd love some guidance.

Best Answer

There probably isn't a good way

I'm definitely not an expert on D&D Beyond's homebrew creation system, but by comparing to the closest working option I could find hasn't provided a working option.

The Bracers of Archery provide a +2 to damage from Shortbows (among other benefits). This is automatically added to the damage roll right on the character sheet: Shortbow with Bracers of Archery shows 1d6+2

The Modifier for the damage bonus looks like this: Selected values are Damage Shortbow 2

If we remove the "Fixed Value: 2" and add "Ability Score: CHA" like so: Selected values are Damage Shortbow CHA

Then the Shortbow damage receives a bonus equal to the Charisma modifier, which is good other than being a Shortbow: Shortbow with modified item shows 1d6+CHA

Going back to the item, we can change the subtype from "Shortbow" to "Fire": Selected values are Damage Fire CHA

However, when we look at the character equipped with the newest custom item Fire Bolt has not received the damage bonus: Fire Bolt with modified item shows normal damage

There isn't any other Subtype that seems remotely applicable, so this method sadly does not work for your purposes.

If they add the functionality later, it might be done as a Subtype of a "Bonus" modifier, which seems to be how the Cleric's Knowledge Domain subclass and the Warlock's Agonizing Blast invocation are implemented, but no appropriate option is currently available: Cleric Cantrip Damage and Eldritch Blast Damage are listed as subtypes of Bonus

You can manually adjust individual spells to give them the bonus damage if you want, but from my tinkering there isn't a way to make that bonus adjust with Charisma changes, or a way to have that adjustment applied based on the damage type, so it's probably more convenient to just keep track of it yourself.

For the other feature I don't think there's really anything for D&D Beyond to even do. There isn't a roll required or any D&D Beyond feature for determining what things activate when you are hit with an attack, so it will be up to you to track it regardless.