pathfinder-2e Optimization – Is Electric Arc Much Stronger Than Other Cantrips?

cantripsoptimizationpathfinder-2espells

Electric Arc seems to be much stronger in combat than other cantrips. Damage and DPR for it and some select comparisons:1

Cantrip Damage DPR Range
Electric Arc 3d4 + 4 (11.5) ( 0.05 × 2 + 0.45 + 0.45 × 0.5 ) × 11.5 × 1.52 = 13.36 30 feet
Electric Arc (Single Target) 3d4 + 4 (11.5) ( 0.05 × 2 + 0.45 + 0.45 × 0.5 ) × 11.5 = 8.91 30 feet
Acid Splash 1d6+4 (7.5) +1 splash +2 persistent (on crit) 0.5 × 7.5 + 0.95 × 1 × 1.52 + 0.05 × 2 × 2.53 = 5.43 (40.61% of EA) 30 feet
Daze 1d6+4 (7.5) ( 0.05 × 2 + 0.45 ) × 7.5 = 5.81 (43.48% of EA) 60 feet
Produce Flame 3d4+4 (11.5) ( 0.05 × 2 + 0.45 ) × 11.5 + 0.05 × 11.5 × 2.53 = 7.76 (58.06% of EA) 30 feet
Telekinetic Projectile 3d6+4 (14.5) ( 0.05 × 2 + 0.45 ) × 14.5 = 7.98 (59.65% of EA) 30 feet
Telekinetic Projectile + True Strike 3d6+4 (14.5) ( 0.0975 × 2 + 0.6975 ) × 14.5 = 12.94 (96.83% of EA) 30 feet

Other Comparisons

  • Chill Touch: Damage same as single target EA, worse range
  • Disrupt Undead: Only works on undead, but then it has better single target damage than EA. Still worse if you would have two targets, unless they have weakness to positive
  • Divine Lance: Also limited in targeting, but likely to trigger weaknesses. Damage similar to Produce Flame. Worse damage than EA
  • Gale Blast: Damage same as Daze, horrible range, needs 5 targets adjacent to you to break even with EA. Frequently resisted damage type
  • Gouging Claw: Damage same az Telekinetic Projectile, adds persistent damage on a crit. Worse range, damage type and damage than EA
  • Haunting Hymn: Damage same as Gale Blast, but better damage type. Worse range, damage type and damage than EA
  • Ray of Frost: Damage similar to Produce Flame, but the best range of any cantrip. Worse damage than EA
  • Puff of Poison: Horrible damage type and range. Better than EA against a single target (unless it is undead, construct, ooze, devil etc)
  • Scatter Scree: Damage same as EA, but worse damage type. The targets need to be adjacent, while with EA they might be 55 feet apart
  • Spout: Damage same as Chill Touch. Worse damage type and damage than EA

Conclusion

In my experience, in 90% of rounds Electric Arc is the right cantrip. Against generic monster in a generic encounter, EA is the best choice.

Question

Obviously, Electric Arc is not the best one to use in every situation, there might only be 1 enemy present, or they might be too far away or resitant to lightning or vulnerable to fire.
But it definitely seems to be the first one to take, then some others to fill the likely gaps (like Ray of Frost for range).

Am I mistaken? Is there a cantrip that is better in most of the common scenarios?


  1. for simplicity, below I will assume level 5, and 19 in the main casting ability. The following chances are used hit: 45% , crit: 5% , successful save: 45% crit success: 5%, fail: 45%, crit fail: 5%
  2. Damaging two targets for 10 damage is usually not as good as damaging one for 20
  3. If the enemy had infinite hit points, persistent damage would go on for 3.33 rounds on average. They usually die sooner however

Best Answer

Electric Arc is the strongest cantrip by far

It is an exceptional cantrip, no wonder it is the highest rated one in two spell guides and tied for first in the third:

  • Resistance to electricity is not common
  • Multi-target but party friendly, even slotted spells are rarely better in this aspect
  • The DPR even against one target is significantly better than any cantrip with an attack roll (unless you can spam True Strike)

First to be taken

Sure, it is not the best for every situation, but it is the best in most, no other cantrip comes close to its applicability. Most casters I know picked it first, then the other cantrips to plug in the holes it might have, like Ray of Frost, for farther enemies. In my experience, there are only two types of casters, for whom it is not the first pick:

  • Do not have access to it (divine and occult spell lists)
  • Magus (they prefer attack-roll cantrips because of Spellstrike)

First to be used

Once I played in an adventure where 4 of the 6 players had it (the Rogue and Inventor did not cast any spells):

  • Occult Summoner (Kobold ancestry feat)
  • Archer Monk (Druid multiclass)
  • Cleric (Adapted Cantrip, picked Human just because of this)
  • Wizard (obviously)

In several turns it was the only spell cast. Not against the Skeletal Champions (resist 5 electricity) of course, but basically the thought process was like this:

  1. Do I have any really fitting slotted spell?
    • Something needs debuffing?
    • Someone needs buffing?
    • Is it a time for Blasting?
  2. Any reason not to use Electric Arc right now?
  3. What other cantrips do I have?
  4. What non-spell options do I have?
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