Is this True Orc variant a good option to use

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I have made 2 orc races (Feral-orc and True-orc) and I recently got the Feral variant looked at and now I am wondering about the other variant, I updated it together with the feral variant after feedback for the feral variant.
True orcs are a result of a god evolving them in a less brutish way.
(it is initially based on the Eberron variant)

True Orc

Ability Score Increase. Your Constitution, Strength and Intelligence scores all increase by 1.

Age. Orcs reach adulthood at age 12 and live up to 55 years.

Alignment. The true orcs of Andremus are a passionate people, given to powerful emotion and deep faith. They are generally chaotic, but can be any alignment.

Size. True Orcs are usually over 6 foot 6 inches tall and weigh between 230 and 280 pounds. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier.

  • Size modifier = 2d8
  • Height = 5 feet + 8 inches + your size modifier in inches
  • Weight in pounds = 180 + (2d6 × your size modifier)

Speed. Your base walking speed is 30 feet.

Darkvision. Thanks to your magical orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Divine Intuition. You have proficiency in two of the following skills of your choice: Arcana, Insight, Medicine, Nature, Religion and Athletics.

Innate Spellcasting You know the Guidance cantrip. You can cast Command 2 times per long rest with this trait, but you can target only orcs (true orcs, Feral orcs and half orcs) and goblinoids (Goblins, Bugbears and hobgoblins) with it.
Starting at 5th level, you can also cast Aid with this trait. Once you cast it, you can't do so again until you finish a long rest. Intelligence is your spellcasting ability for these spells. You can also cast either of those spells using any spell slots you have of the appropriate level.

Languages. You can speak, read, and write Orc, Common and Celestial.

Best Answer

Yes, this is good

Having +1 to three different ability score is in line with Tasha's rules.

Darkvision and Powerfuld Build are pretty standard.

As for Innate Spellcasting, many races learn their 1st level spell at 3rd level and their 2nd level spell at 5th level. Limiting the use of Command to Goblins and Orcs only, and limiting its use to twice per long rest is good enough to balance the fact that they get it at first level. As for Aid, it's not too strong a spell to be gained at 3rd level.


Things you might want to consider about Innate Spellcasting:

  • All the most recent race entries have shown Wizards of the Coast is now allowing players to pick the ability score they want to use for casting racial abilities (Int, Wis, or Cha). The exact wording is "Intelligence, Wisdom, or Charisma is your spell­ casting ability for these spells when you cast them with this trait (choose when you select this race)."

  • Consider if you want to allow your players to cast those spells using their spell slots too. That too has become pretty common with racial spell casting, with its wording being "You can also cast either of those spells using any spell slots you have of the appropriate level."

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