Is this Vryloka homebrew race balanced

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They're based on the 4e race of the same name though with my own spin on it. Wondering if it's balanced or not.

  1. Ability Score Increase. Your Charisma score increases by 2 and either your Strength or Dexterity score increase by 1.

  2. Size. Vryloka are about the same size as humans, though they stand taller on average. Your size is Medium.

  3. Speed. Your walking speed is 30 feet. You have a climbing speed equal to your walking speed minus 5 feet.

  4. Age. Vryloka have an extended lifespan due to their semi-vampiric nature. They can live up to 500 years old and are immune to any effect that would age them

  5. Ancestral Versatility. You gain proficiency in one skill and one tool of your choice.

  6. Unliving Nature. You retain your creature type, yet you register as undead to spells and other effects that detect the presence of the undead creature type. In addition you gain resistance to necrotic damage.

  7. Blood Sap. When you strike an enemy in combat you regain vitality and vigour. When you hit a creature that isn't an undead or construct, you can regain a number of hit points equal to 1d8 + your Constitution modifier. You can use this ability a number of times equal to your proficiency bonus and regain all uses when you finish a long rest.

  8. Lifeblood. When you reduce a creature to 0 hit points with an attack, your speed increases by 10 feet until the end of your next turn.

  9. Languages. You can speak, read and write Common and one other language of your choice.

Best Answer

We use the Detect Balance spreadsheet for homebrew races.

  • stats: +12 points
  • climb speed: 30ft climb speed costs +2 points, this is probably the same
  • skill proficiency: +2
  • tool proficiency: +1
  • detects as undead: -1 at worst
  • lifeblood: +1 at best
  • resist necrotic: +3
  • blood sap: hard to decide, maybe +4

It's hard to decide how much Blood Sap is worth. Commenters have suggested that it's similar to multiple free castings of cure wounds, which would be values at 3 points per casting. The "Stone's Endurance" feature prevents 1d12+CON damage once per long rest and is valued at seven. My first instinct was to mark Blood Sap at 2, but I've upgraded it to 4, and there's an argument that it's worth even more than that.

Depending on how Blood Sap is valued, this race would be anywhere from 23 points to... well, more than that.

If you wanted to add a few points, Darkvision would be the obvious choice. You can use the spreadsheet for this.

I also would echo Groody's comment that there already exists a half-undead race called Dhampir, and it seems like you could just use that rather than going to the extra effort for writing homebrew.

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