I'm creating a fighter for a 4e D&D Essentials game. I'd like to model him after a European medieval knight, but a knight is less than complete without a good horse. What are the rules for a knight under 4e Essentials? I have the Red Box and I couldn't find anything in there, unless I overlooked it. If we don't have published rules/attack bonuses yet for Essentials, does one of the PHBs contain the mounted combat rules?
[RPG] 4e Essentials and mounted combat
character-creationdnd-4efightermounted-combat
Related Solutions
From the Escalation V6 rules, page 197, under Two Weapon Fighting.
You fight as normal, generally using the weapon in your main hand to attack. If your attack roll is a natural 2, you can reroll the attack but must use the reroll. If it suits the story of how your character fights, go ahead and use your off-hand weapon for this rerolled attack, but you don’t have to do that unless you want to.
The Fighter has the Power "Two Weapon Pressure" as well. However, the Ranger is to go-to guy for dual wielding.
The advantage for two weapon fighting as a Fighter is that you have a 1 in 20 chance of re-rolling an attack, plus on a miss, you get a +2 attack against the same target next round (if you pick Two Weapon Pressure). The downside is you lose AC from not having a shield. (Two Weapon Pressure is a level 1 Power, and it triggers on any miss, so maybe it's good enough to compensate for a lack of shield)
The system is designed to accomodate this
...but without the DMG it's a little tricky.
The science:
Basically, each enemy has an XP value. This is how much XP it's worth when it's defeated (divided among those who defeat it), but it's also useful for building encounters.
Here's how you build an encounter in 4e: You take the XP value of a "standard"-type enemy of the same level as the party, and multiply that number by the number of PCs in the party. The result gives you a "budget" that you use to "buy" enemies to create an encounter of average difficulty (the party is unlikely to die, but will expend a noticeable amount of resources --consumables, healing surges, daily powers-- during the fight).
For a more difficult fight, increase the level of the standard-type enemy whose XP you're using as the baseline multiplier to get your budget, up to four or five levels above the party. For an easier fight, drop the level down by three or four. The extreme ends of this will produce boss-level fights, or make-the-players-feel-invincible routs.
The art:
The DMG recommends actually using enemies up to five levels higher than the party for boss fights, but in my experience this is more frustrating than interesting; it's better to use "solo" type monsters of the party's level. The challenge level will be similar but more fun.
Combine standards, elites, and minions for interesting fights. Minions die quicker and elites last longer, so if there's an NPC or ability you want to be present throughout the fight make it a tougher monster type.
Use soldier (defender) and lurker types for longer more drawn-out battles, brutes and strikers for shorter, more intense fights.
If you've got a combination of enemies whose abilities support each other in significant ways, or you're adding strange terrain, remember that this may make the fight harder than its XP budget will imply.
The mechanics of monsters changed partway through 4e's tenure
With the publication of the Monster Manual 3, monsters got their hp reduced, their damage increased, and their powers were made a bit more interesting. This makes fights take a little less time while being a little more tense, but the overall resource drain per fight is pretty much the same. If you can get your hands on them, use post-MM3 monsters whenever possible until you're familiar enough with them to adjust the earlier monsters to fit that ethos. If you can't, don't worry about it too much. You'll learn to fiddle with monsters based on experience, and until then the fights will be a little more tedious than they'd be with MM3 monsters.
To that end, seriously consider a D&D Insider subscription. It provides a searchable compendium of every mechanic --rule, monster, item, class, race, etc-- ever officially published, a solid character builder AND a solid monster builder, and downloadable access to all the Dungeon and Dragon magazines for 4e. AND all the errata are kept up-to-date across the compendium and builders. I was suspicious of the service at first, but quickly found it to be nearly indispensable.
Best Answer
The Rules Compendium page 252 has the rules for Mounted Combat. But has no mount stats. For that a D&DI subscription or the Adventurer's Vault or one of the Monster type books is necessary.