In the campaign I'm currently playing in we have had a lot of character deaths occurring recently, almost (if not every) session. The party are 13th–14th level and are taking on significant opponents.
The party has:
- a Rogue/Ninja/Scout/Shadowdancer/Shadow Hunter
- a Bard
- a Warlock
- a Fighter/Ranger/AvengEx/Occult Slayer
- a Ranger/Wizard/DuskBlade/Unseen Seer/Spellwarp Sniper
- a Thri-Kreen/Cleric
- a cohort Bard/Cleric.
For the run down on our adventures they are located here: Helsmuth Campaign.
General tactics employed are: Rogue hides in plain sight and sneak attacks, Fighter engages opponents in melee, Bard inspires the party then provides other assistance, Warlock uses ranged attack or Chilling Tentacles, Ranger casts area attack spells or provides ranged attacks (or polymorphs), Thri-Kreen Cleric buffs party, Cohort Flame Strikes and is ready to Revivify.
The party gets around the deaths by using a (DM condoned) combination of Revenance and Revivify to avoid level/Con loss in most cases. However there are still times where that isn't possible and a character then faces Raise Dead or Resurrect.
Is it normal in D&D 3.5 for the level that the party has reached to have someone dying and requiring some form of "back from the dead" magic about every session (for us that is around 8 hours of real time)? Or is it time for our party to look at how it approaches combat and have a rethink?