[RPG] Adding Tau to Rogue Trader

dark-heresy-1ehomebrewrogue-trader

A friend of mine is thinking of starting up a Rogue Trader game. I've played Dark Heresy before (only 1-2 sessions though), and I've recently seen this home brew for dark heresy.

I'm really interested in playing a Tau character (or someone form the tau world, like a Kroot, or Demiurg possibly), and I know that would be possible using those rules in Dark Heresy, but would the stats just carry on over to Rogue Trader? Should I start a-fresh with fitting tau into Rogue Trader?

Best Answer

First, there is a group working in Tau's on 1d4 chan:

http://1d4chan.org/wiki/Tau_Dark_Heresy

The thing is I don't really feel this stats are accurate. You may want to rethink and and apply the stats you consider appropriate from Tau descriptions.

I had Tau playing in a RT game. In stats I think that I used -10 to WS, +10 to BS, -5 to T, and +5 to Int. To these generic Tau stats, I applied caste modifications, i.e. more Ag and less Str to air caste.

As for classes, the Tau that appeared was from the Earth caste, so I used the techpriest class for her, only avoiding picking the imperial/religious traits. I think every Tau cast would have an equivalent in imperial classes:

Earth: Explorator (tech priest) Fire: Arch-militant (soldier) Water: Seneschal (merchant) Air: Void master (Pilot) Ethereal: Missionary (Priest)

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