[RPG] Advantage to a literal “Arthe of Darkness”

dnd-3.5ee6

If an army composed entirely of creatures that have darkvision leveraged their ability by attacking only a night, how significant would their advantage be?

Under normal circumstances, darkvision is an enemy ability that can be worked-around fairly trivially with low-level magic or proper planning when dealing with it in a typical adventure encounter. However, I believe that would change on the scale of a full-blown war – the question is, by how much?

If a force (a hundred or more) of creatures that all could see in the dark (undead, demons/devils, etc) were to besiege an army that all could not (humans) during pitch-black night (no visible moon) in full warfare, how much more of a difference would the ability make? Would the advantage be much more difficult to counter? (i.e. unable to generate sufficient light in large enough areas to negate the advantage) Would the defending side be at dim light or blinded penalties at all times? How substantially would it raise the approximate challenge rating of the monsters? What logical counter-measures might the disadvantaged defending side take? Would these creatures be ludicrously more difficult than they would be normally, or would the result of a night-time battle be largely only stylistic.

Planning is being done for a 3.5 E6 campaign, meaning that low-power, low-magic rules are in effect – no spells over 3rd spell-level can be brought to bear in this scenario by either side, though spell-like abilities that replicate these powerful spells, such as those possessed by evil outsiders, are still existent.

Best Answer

Darkvision has a really limiting clause in its workings that cripple its effectiveness in field battles — Maximum Distance.

While, during the day, almost any creature can see really far away, darkvision only works in the immediate proximity — the typical darkvision range for undead is 60ft, which is almost nothing on a battlefield (roughly 18 meters). Drow can see a bit farther, their darkvision going up to 120ft.

So, while darkvision is really great for creatures that live in pitch black darkness inside dungeons, it can't really benefit an average army.

To give an example, some real-world castle walls topped 80ft, without any use of magic. That means that, if an undead soldier stood still right at the foot of a very high wall, it couldn't even see where the wall ended!

Also, siege engines would become useless, since you can't even aim then. How would you hit something that is a quarter of a mile away, if you can't even see beyond 60 feet?

Of course, one could argue that you can fire a trebuchet at a city at night using its lights as a target. This can be an advantage, since creatures with darkvision don't need light to operate the siege equipment (thanks to @KRyan for pointing this out).

To be really effective, darkvision users must rely on guerrilla tactics, ambushes and similar strategies. In open battlefields, this advantage is almost null.

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