One of my party members is a specialized construct creator (machinesmith/engineer), and we had a few crazy ideas of animated objects that would see some good use in combat. For the most part, creating a permanent animated object is similar to creating a golem, but there is one thing that bugs me : animated objects have hardness, like mundane objects, instead of standard damage reduction.
Does this mean that animated objects are still treated as objects and follow the same rules as objects when it comes to what deals damage or generally affects them ?
Best Answer
Yes, animated objects have hardness.
As you linked, this situation calls for the animated object rules to be used because...
Which seems to cover your situation.
Instead, Animated Objects have construct traits, although they retain hardness instead of having damage reduction as per their stat block.
No, the other rules for objects don't apply to them. Animated objects are distinct from 'inanimate objects' and I can't see that the standard object damage rules would be used. For example you wouldn't be able to Sunder or Break them.