[RPG] Are attack rolls or saving throws more consistent or predictable

attack-rolldnd-5esaving-throwstatistics

In D&D 5e, spellcasters often have to choose between spells which affect a target on a successful melee attack and spells which affect a target on a failed saving throw. The fire bolt cantrip (1d10 to 4d10 damage depending on character level), for example, requires an attack roll, while the poison spray cantrip (1d12 to 4d12) requires a Constitution saving throw by the target. Obviously, this difference could also apply to class features that require a saving throw to avoid an effect.

Assume two hypothetical spells which are the same level, cause the same damage of the same type, and affect a single target (and can thus be most directly compared with a single attack roll). Assume no resistances or immunities for the target, and assume the character is facing a creature of a CR matching their level (as they often would be as part of a party of 4-6). Also, assume that players are experienced, but are not allowed to consult the Monster Manual or other DM resources.

Possible considerations:

  • Many experienced players will know the AC of common monsters, but even when they don't, it's easy to figure out after a few attack rolls.
  • Most players won't often have knowledge of full monster ability scores, which determine saving throws.
  • Many DMs roll in secret. Even if they roll adversary saving throws in the open, the fact that there are 6 potential saving throws (and only 3 common ones) will make it hard in any given combat for a player to determine a creature's saving throw bonus.
  • Monsters have guidelines for ACs that are typical for a CR ("Monster Statistics by Challenge Rating", DMG p. 274).
  • Many monsters do not have any saving throw proficiencies. The DMG recommends that saving throw proficiencies primarily be used to counteract saving throw penalties from low ability scores.

Given this, and other considerations that you explain in your answer, from a player's point of view will a character succeed more consistently with an attack roll or a saving throw, or are the results of attack rolls more predictable than saving throws?

Best Answer

I have actually done analysis on this in the past and the answer is:

About 63/37 on AC vs. Saves, and it really depends on what you expect to see

The way I determined this was that I established equivalent levels of AC and Saves which would have the same rate of defense against a spell cast by the same caster.

You as a caster have a spell attack bonus of \$\text{Proficiency} + \text{Casting Stat}\$.
You as a caster have a spell DC of \$8 + \text{Proficiency} + \text{Casting Stat}\$.

So, we can deduct the variables from the situation and reduce the problem across casters.

Assume an attack bonus of \$+0\$ and a DC of \$8\$.

A spell with a DC of \$8\$ will be failed \$7\$ times out of \$20\$ with a save bonus of \$+0\$.
For a spell with an attack bonus of \$+0\$ to hit \$7\$ times out of \$20\$, the defender needs an AC of \$14\$.

This gives us an answer on a per-defender basis:

For defenders with an AC of over \$14\$ more than their save bonus, attacking Saves is easier.

Including most content released at least over a month ago, the splits across all published creatures seems to be as follows. I considered only the following defenses due to their common occurrence in spell effects: AC, CON, DEX, and WIS.

  • 503 creatures have AC as their weakest defense
  • 22 creatures have CON as their weakest defense
  • 96 creatures have DEX as their weakest defense
  • 178 creatures have WIS as their weakest defense

In case of ties, preference was decided as follows: AC > DEX > CON > WIS.


Some weakest defenses by creature type

  • Beasts 104/119 are weakest to attacks on AC.
  • Constructs 6/36 are weakest to attacks on AC.
    • 21/36 are weakest to WIS saves, but are immune to many spells which use those saves.
  • Dragons 39/47 are weakest to attacks on AC.
  • Monstrosities 68/96 are weakest to attacks on AC.
  • Ooze 8/9 are weakest to attacks on AC, Elder Oblex being weakest to WIS saves by a small margin.
  • Plants 21/28 are weakest to attacks on AC.

This section of the answer could do with a better presentation.


The following sources were used in this analysis:

  • Curse of Strahd
  • Dungeon Master's Guide
  • Hoard of the Dragon Queen
  • Monster Manual
  • Mordenkainen's Tome of Foes
  • Out of the Abyss
  • Princes of the Apocalypse
  • Rise of Tiamat
  • Storm King's Thunder
  • Tales from the Yawning Portal
  • The Tortle Package
  • Tomb of Annihilation
  • Volo's Guide to Monsters
  • Xanathar's Guide to Everything

Note: I use the term "weakest defense" fairly loosely here, but to reiterate, this is when considering only AC, DEX, CON, and WIS.