During my very first game using D&D 5e as a DM where everyone has zero experience in TRPG, the party got in to a battle with 4 enemies. I was using Roll20 and I instinctively showed every player the enemies status and remaining health. After the session, I realized that I did not know how to handle enemies at all. My question is how much raw information do you reveal to the player? Do I…
- Present the raw data to the player (the goblin has 15 HP, 7 AC. Your attack dealt 1 point of damage) or
- Use descriptive term for everything and keep the number to myself? (the goblin looks weak and has a worn-out armor. Your attack barely scratch the goblin) ?
This also extend to the player as well. Should I allow the player to say "I have 7 HP left!" or should they only say "I'm almost down!" ?
Best Answer
Monsters' Hit Points
There is nothing wrong here if the DM decides to show actual Hit Points as numbers. See DMG, page 247:
If you decide to describe the HP loss instead, use the Player's Handbook, page 197:
Remember though that Hit Points are not Health. A creature with some Hit Points lost is not necessarily injured.
Monsters' stats
Talking about AC and other statistics, that generally depends on the character. Is this kind of creatures familiar to him/her? You also can call for the character's knowledge check, to see if he/she knows about this particular kind.
In the fight, GMs often give hints about To Hit and AC like "you've barely hit it". Nothing prevents you from revealing actual AC after a couple of hits (or right from the start, if you think it is necessary).